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Advanced [show]


Rolf Oakley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. His hair is always cut to a buzz. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Rolf hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. Rolf enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shipwright arts, while his father instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shipwright. He became a Shipwright soon after.

Motivation: Sabotage a competitor.

Ideals: Artistic. Flaws: Addict, Hedonist. Bonds: Rich, Job. Occupation: Shipwright

Voice: Hard of hearing, loud

Attributes [hide]

Rolf Oakley, Male Human Paladin 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)17 (+3) 14 (+2)10 (+0)
Skills History +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Giant, Abyssal, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. Silver comb with moonstones (200 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Patrick Marlowe, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He carries a battered longsword and tarnished shortbow as well. He wears his silver hair up. His eyes are likewise hazel.

Personality: Always inclined to offer people food he seems plenty friendly. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Over the years he perfected his riding and shooting skills. He used his abilities to travel the world and help people.

Motivation: He doesn't get along with people that don't share his tastes; and to find somewhere to settle down

Ideals: Fighting, Philantrophist, Impeccable. Flaws: Mundane. Bonds: Nature. Occupation: Banker

Voice: Middle-eastern accent

Attributes [hide]

Patrick Marlowe, Male Human Monk 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 53 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)11 (+0) 8 (-1)12 (+1)
Skills Nature +3, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 110 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He wears dark leathers with embroidery. He wears his red hair up in a very large beehive style do. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Gomory was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gomory took refuge in the ruined castle and found the beat up kukri and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business.

Ideals: Passionate. Bonds: Attractive, Slave, Job, Nature. Occupation: Painter

Voice: Middle-eastern accent

Attributes [hide]

Gomory Kinsley, Male Human Wizard 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)14 (+2) 13 (+1)8 (-1)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 11
Languages Common, Druidic, Infernal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Dean Easton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He usually wears his violet robe and has his ceremonial dagger always slung over his shoulder. His whole body is exceptionally muscular. His white hair is drawn into a tight pony tail with a dagger scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Dean is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: His father raised him in a mountain cabin. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He inherited the family business which he has now maintained for 6 years.

Motivation: Find a way to reverse the transformation of his brother; and wants to raise his children well

Flaws: Insomniac. Bonds: Immigrant, Job, Family, Nature. Occupation: Cartwright

Voice: Russian accent

Attributes [hide]

Dean Easton, Male Human Barbarian 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 41 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 13 (+1)14 (+2) 12 (+1)11 (+0)
Skills Insight +3, Religion +4
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 21000 sp.


Social Check DCs


Lance Hackney, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He has a large red mantle and cape that has been intricately interwoven into his white robe. He is bald on top and has large black tufts of hair around his ears. His hazel eyes are passionate and lively.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. He has never given up on his writing dream.

Motivation: Wants to work out more often.

Ideals: Athletic, Artistic. Flaws: Ugly, Emotional, Impulsive. Occupation: Mayor

Voice: Dark and ominous

Attributes [hide]

Lance Hackney, Male Human Ranger 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)12 (+1) 10 (+0)13 (+1)
Skills Sleight of Hand +3, Survival +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 800 sp.


Social Check DCs

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