Norman Van Es, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his green eyes.
Personality: Calm and collected, he is a well trained Ruler. Animals are drawn to him, and he is able to talk to them.
History: He was raised in a white middle class family as the only child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He seems to be bored by most things.
Ideals: Gifted. Flaws: Mundane, Antagonistic. Bonds: Attractive, Job. Occupation: Ruler
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2200 sp.
Arnold Burton, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His whole body is exceptionally muscular. His feathered hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is lazy and tries to find solutions quickly.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the south, certain he would find work there.
Motivation: Retire the richest man in the south; and he's attracted to the pc
Ideals: Entrepeneur, Optimist. Flaws: Ugly, Lazy. Bonds: Immigrant. Occupation: Navigator
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 14 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 6 (-2) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 19000 sp. 1 Minor magic item.
Patrick Stansfield, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'6" and wears a robe, a symbol of magic around his neck, and a mace on his belt. He has moderate length chestnut hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to loving parents in a slum to the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern; and to be a bricklayer again
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Poor, Job. Occupation: Seamstress
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 13 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 18 (+4) | 13 (+1) | 16 (+3) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Goblin, Undercommon, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Hugh Brixton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear blue clothing when he does not wear armor. His golden hair is cut jaggedly and amateurishly. He has a dull look in his blue eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a poor family in the city he treasured whatever gifts he got. His first spouse was a Doctor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.
Motivation: To reunite with his absent father.
Ideals: Opinionated. Bonds: Adventurer, Poor, Family. Occupation: Carpenter
Voice: Nasally tone
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 8 (-1) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Black opal (400 gp). Rose (40 gp).
Conrad Blackwood, Male Human [Permalink]
Personal [hide]
Description: 6'2" and lanky with angular features, he is an attractive figure. He is wearing a perfectly clean shirt and pair of pants. He wears his blonde hair up. He has blue eyes.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Conrad lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: To be a Sage again; and to unite with his sister
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Family, Rich, Job. Occupation: Engraver
Voice: Mousy voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 16 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 6 (-2) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: Carnelian (80 gp). Tourmaline (120 gp). Bloodstone (80 gp). Banded agate (5 gp). Eye agate (5 gp). Golden yellow topaz (700 gp).
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