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NPC Generator

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Advanced [show]


Godfrey Burton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a faded coat and loose pants complete with top hat. With bright blonde hair and a scraggly beard. His hazel eyes dart from person to person to random spaces in the air.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Animals are drawn to him, and he is able to talk to them.

History: He got into the Barrister business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has taken up work as a Barrister and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Balancing his hectic life and new Barrister responsibilities is difficult; and wants to work out more often

Ideals: Gifted, Athletic. Flaws: Terse, PTSD. Bonds: Job. Occupation: Barrister

Voice: Puts emphasis on the wrong words

Attributes [hide]

Godfrey Burton, Male Human Warrior 9
Medium (5'1") Human, Chaotic Good (CR 9)
Armor Class 9
Hit Points 78 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)9 (-1) 13 (+1)15 (+2)
Skills Arcana +2, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0

Possessions: 8000 sp.


Social Check DCs


Manfred England, Male Human [Permalink]

Personal [hide]

Description: He has a large blue mantle and cape that has been intricately interwoven into his brown robe, and he perpetually has his sickle ready. He keeps his black hair in a pixie cut. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is fixated on the number 16. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Flattery will make him almost putty in your hands.

History: He was born at the edge of vast desert. His father took him hunting and taught him how to get in the mind of other creatures. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the east

Ideals: Fighting. Flaws: Insane, Selfish. Bonds: Attractive, Nature. Occupation: Animal Trainer

Voice: Nasally tone

Attributes [hide]

Manfred England, Male Human Adept 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 44 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)10 (+0) 11 (+0)11 (+0)
Skills Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 40 pp. Chrysoprase (30 gp). 1 Minor magic item.


Social Check DCs


Tim Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears just a tan suit. He has no hair. This violet eyed easterner is not easily forgotten.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in the east, but his parents moved at a very young age to the north. After coming to the age of reason, Tim took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the east, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally; and to prove his worth to the world

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Junk Dealer

Voice: Low range voice

Attributes [hide]

Tim Cholmondeley, Male Human Commoner 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)7 (-2) 15 (+2)14 (+2)
Skills Acrobatics +3, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gerald Clayden, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His blonde hair, when down, is lengthy. His brown eyes have a joyful gleam in them most of the time.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His mother raised him in a mountain cabin. He made a point of taking high paying jobs and getting most of it up front. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Ideals: Persistence. Flaws: Secretive. Bonds: Attractive, Adventurer, Nature. Occupation: Navigator

Voice: Relaxed voice

Attributes [hide]

Gerald Clayden, Male Human Cleric 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 10 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 7 (-2)14 (+2) 9 (-1)12 (+1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp. Black pearl (900 gp). Pink pearl (100 gp). 1 Minor magic item.


Social Check DCs


Guy Yorke, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. Beneath his clothing is a huge mess of scar tissue. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Guy hails from a village terrorized by brigands. In his 11th year, his parents were killed by a brigands raid, leaving Guy alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He is greedy; and someone believes him a fraud

Ideals: Disciplined, Optimist. Flaws: Ugly. Bonds: Rich, Slave, Enemies. Occupation: Barber

Voice: Mousy voice

Attributes [hide]

Guy Yorke, Male Human Commoner 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)9 (-1) 13 (+1)15 (+2)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Eye agate (6 gp). Red spinel (50 gp).


Social Check DCs

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