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Advanced [show]


Lewis Churchill, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a grey Stetson hat and grey clothes. His hair is cut close to his head. This green eyed easterner is not easily forgotten.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a pair of adventurers, Lewis grew up listening to his mother's many stories. Through the years after Lewis was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Lewis's mother didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better world.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Flaws: Depressed, Antagonistic. Bonds: Slave, Adventurer, Enemies. Occupation: Miner

Voice: Strong lisp

Attributes [hide]

Lewis Churchill, Male Human Sorcerer 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)13 (+1) 14 (+2)16 (+3)
Skills Athletics +1, History +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs


Arnold Darby, Male Human [Permalink]

Personal [hide]

Description: He usually wears his white robe and has his quarterstaff always slung over his shoulder. He has a slight overbite and is overall scrawny. He has styled his auburn hair well, parting it to the right. He wears crescent spectacles with a black brim.

Personality: He is witty, but his monotone delivery comes off as unnerving The war was a terrible time for him, and Arnold does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised in a island tribe. He was taken from his home at a very young age. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and he loathes his own lifestyle

Ideals: Joker. Flaws: Depressed. Bonds: Military, Nature, Slave. Occupation: Barber

Voice: Speaks with lips pursed

Attributes [hide]

Arnold Darby, Male Human Barbarian 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)12 (+1) 9 (-1)16 (+3)
Skills Arcana +3, Deception +5
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Peter Harlan, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He dresses in collared shirts and wears a proper scarf over his head. His hair is auburn and curly. He has a dull look in his brown eyes.

Personality: Peter is depressed about a lot of things. He tends to be a nihilist. He has a small toy that he constantly fidgets with.

History: Peter was raised in a hard working conservative environment. From his teen years he was always beautiful and desirable, so people have always doted on him. He's since become an addict/alcoholic.

Motivation: Sabotage a competitor; and he feels kind of lost in life

Ideals: Athletic. Flaws: Depressed, Addict. Bonds: Job, Attractive. Occupation: Mayor

Voice: Sounds elderly

Attributes [hide]

Peter Harlan, Male Human Sorcerer 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)16 (+3) 13 (+1)10 (+0)
Skills Arcana +5, Stealth +2
Senses Passive Perception 11
Languages Common, Abyssal, Druidic, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: Just what you see.


Social Check DCs


Nicholas Snape, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting grey shirt and pants, and carries warhammers. He wears a wide-brimmed hat to cover his moderate length white hair. His fierce gray eyes like to dwell on things.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He served in the navy to pay for his family's outstanding loans. He was taken from his home at a very young age. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker, Entrepeneur. Bonds: Military, Slave. Occupation: Mason

Voice: Pronounces difficult words wrong

Attributes [hide]

Nicholas Snape, Male Human Paladin 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 44 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)12 (+1) 17 (+3)14 (+2)
Skills Insight +6, Persuasion +5
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 200 gp.


Social Check DCs


Arnold Graham, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He is wearing a long, blue, dusty cloak. His hair is blonde and very short. His green unseeing eyes seem to look past you.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with finding treasure.

History: From birth he was tutored by a cruel and relentless mentor. He has had some formal singing training, and achieved minor success. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to have a good time and be beloved; and he wants to meet his childhood hero

Ideals: Joker, Artistic, Optimist. Flaws: Disease. Bonds: Adventurer, Mentor. Occupation: Ruler

Voice: Breathy voice

Attributes [hide]

Arnold Graham, Male Human Cleric 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)12 (+1) 14 (+2)11 (+0)
Skills Acrobatics +4, Performance +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 43000 sp.


Social Check DCs

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