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NPC Generator

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Advanced [show]


Lance Bradford, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it, and he perpetually has his pickaxe ready. He keeps his long chestnut hair kept up in a rat tail. His fierce gray eyes like to dwell on things.

Personality: He is business-like. He takes instructions and follows them to the letter. Flattery will make him almost putty in your hands.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is content

Ideals: Fighting, Professionalism. Flaws: Ugly, Selfish, Mundane. Occupation: Sculptor

Voice: Spits and sputters

Attributes [hide]

Lance Bradford, Male Human Warrior 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 48 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)15 (+2) 14 (+2)13 (+1)
Skills Arcana +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Druidic, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. Sard (70 gp). Banded agate (15 gp). 1 Minor magic item.


Social Check DCs


Anselm Enfield, Male Human [Permalink]

Personal [hide]

Description: This man wears a white shirt with thin green vertical stripes and brown pants. He has a penchant for wearing a ring with an oversized amber on his right hand. His white hair is styled in orderly dreadlocks. He wears large thick round spectacles.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He always tries to repair and not replace. It was this mentality that drove him into the Knight business.

History: He comes from a rich southern family. A freak accident while working with his Apothecary mother left him crippled. He used his abilities to travel the world and help people.

Motivation: Money/treasure; and he desires power and/or immortality

Ideals: Philantrophist, Persistence. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Knight

Voice: Eastern European accent

Attributes [hide]

Anselm Enfield, Male Human Bard 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 14 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)10 (+0) 15 (+2)7 (-2)
Skills Nature +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 800 gp. Bloodstone (70 gp). 1 Darkwood Buckler.


Social Check DCs


Simon Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear ponchos typically of a light violet in addition to tight pants. He wears his red hair up. His brown eyes dart from person to person.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Energy wise he seems alert and responsive.

History: Simon was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He now travels the world, in search of power and loot.

Motivation: Wants to raise his children well; and he has passion for adventuring and risk

Ideals: Professionalism. Flaws: Greedy. Bonds: Attractive, Adventurer, Family. Occupation: Interpreter

Voice: Speaks with lips pursed

Attributes [hide]

Simon Wentworth, Male Human Paladin 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)14 (+2) 18 (+4)10 (+0)
Skills Deception +2, Perception +6
Senses Passive Perception 16
Languages Common, Aquan, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp.


Social Check DCs


Gunter Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a fancy white suit. He has a chestnut handlebar mustache and slicked back chestnut hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He uses divination through singing.

History: When he was but 6 years old his parents immigrated from the west. Gunter was born on a far western desert where he grew up under the tutelage of his mother, an expert Detective. He's since become an addict/alcoholic.

Motivation: He is not mentally stable, and does not behave rationally; and to find somewhere to settle down

Ideals: Gifted. Flaws: Addict, Sensitive, Insane. Bonds: Attractive, Immigrant. Occupation: Detective

Voice: Eastern European accent

Attributes [hide]

Gunter Willoughby, Male Human Barbarian 8
Medium (5'0") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 68 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)9 (-1) 16 (+3)13 (+1)
Skills Arcana +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 9000 sp. 1 Minor magic item.


Social Check DCs


Miles Sherwood, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear flannel. His hair is always cut to a buzz. His eyes are violet and catlike.

Personality: He is irascible and easily irritated. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Locksmith, but he got bored and became a Jeweler. He now owns his own business.

Motivation: Further expansion of business; and expand his business

Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Mentor, Job. Occupation: Jeweler

Voice: Scandinavian accent

Attributes [hide]

Miles Sherwood, Male Human Aristocrat 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 34 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)9 (-1) 13 (+1)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Brass mug with jade inlays (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs

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