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NPC Generator

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Advanced [show]


Roger Lindsay, Male Human [Permalink]

Personal [hide]

Description: He wears a red vest and prefers violet and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries a battered warhammer and tarnished mace as well. He wears a broad hat to hide his balding. He has a tattooed face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His parents moved while he was still in utero so he is the first generation to be born here. Roger was born on a far eastern desert where he grew up under the tutelage of his father, an expert Actor. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roger fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest man in the east.

Ideals: Fighting, Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Immigrant. Occupation: Actor

Voice: Hard of hearing, loud

Attributes [hide]

Roger Lindsay, Male Human Fighter 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)11 (+0) 11 (+0)6 (-2)
Skills Acrobatics +2, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +3

Possessions: Sardonyx (50 gp). Hematite (5 gp).


Social Check DCs


Gomory Asheton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his auburn hair up. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a Barrister, his father struggled to pay the bills. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He's since become an addict/alcoholic.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Passionate. Flaws: Ugly, Addict, Insane, Fearful. Bonds: Poor. Occupation: Blacksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gomory Asheton, Male Human Expert 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)11 (+0) 8 (-1)12 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Gerard Beckwith, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'11" and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His auburn hair is singed and shortened. His eyes are amber and catlike.

Personality: Gerard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has built up a small fortune and can afford his own way.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Extrovert. Flaws: Ugly, Disease. Bonds: Rich, Religious. Occupation: Ploughman

Voice: growls and snarls, animalistic

Attributes [hide]

Gerard Beckwith, Male Human Commoner 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)12 (+1) 12 (+1)8 (-1)
Skills Stealth +2
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 100 gp. Alexandrite (600 gp). Rock crystal (70 gp). Jet (100 gp).


Social Check DCs


Gunter Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears many layers of old clothing at all times. He has brown hair. He has violet eyes and a blue hat with a black feather.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His parents moved while he was still in utero so he is the first generation to be born here. While studying, he fell in love. They married and had a daughter. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Gunter never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love.

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant, In love. Occupation: Map Maker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gunter Willoughby, Male Human Cleric 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)5 (-3) 15 (+2)11 (+0)
Skills Arcana -1, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 100 gp. Sard (70 gp). Black pearl (300 gp). Pink pearl (90 gp).


Social Check DCs


Guy Bradley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, marred by beers. His black hair, when down, is lengthy. His ears are large.

Personality: Overbrimming with self-confidence, Guy isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. A true patriot, Guy would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Guy has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Retire the richest man in the south.

Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Disease. Bonds: Military. Occupation: Bricklayer

Voice: pre-pubescent

Attributes [hide]

Guy Bradley, Male Human Monk 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)6 (-2) 16 (+3)7 (-2)
Skills Deception +1, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 40000 cp. Old masterpiece painting (1600 gp). 1 Minor magic item.


Social Check DCs

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