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NPC Generator

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Advanced [show]


Heward Morley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a long, tan cloak. He sports a long black beard, and similarly colored long hair. His green eyes have a joyful gleam in them most of the time.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 11th year, his parents were killed by a giants raid, leaving Heward alone in the world. After a stint in an orphanage, he was adopted. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Wants to work out more often; and revenge

Ideals: Disciplined, Athletic. Flaws: Disease, Secretive. Bonds: Enemies. Occupation: Actor

Voice: Sleepy voice

Attributes [hide]

Heward Morley, Male Human Monk 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)17 (+3) 15 (+2)13 (+1)
Skills Athletics +2, Investigation +6
Senses Passive Perception 12
Languages Common, Auran, Gnoll, Draconic
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +6

Possessions: 50 pp.


Social Check DCs


Jocelyn Westbrook, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a black shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His chestnut hair is styled in orderly dreadlocks. His skin is flawless and his violet eyes scan people very quickly.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to make almost anything out of random pieces of junk.

History: He was born in the north. Through the years after Jocelyn was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Jocelyn's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Revenge; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Spy

Voice: Uses sign language

Attributes [hide]

Jocelyn Westbrook, Male Human Expert 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)8 (-1) 9 (-1)16 (+3)
Skills Athletics +2, Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5

Possessions: 1500 sp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (50 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp).


Social Check DCs


Wymar Sherwood, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is tall, broad shouldered and powerfully built. His hair is chestnut and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He plays an instrument quite well.

History: Gifted from a young age, Wymar studied abroad. After coming to the age of reason, Wymar took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He would like to get married and retire; and he has a crush on the local hunter

Ideals: Artistic, Gifted. Flaws: Insane. Bonds: Attractive, Enemies, Has a crush. Occupation: Jeweler

Voice: High pitched, excited

Attributes [hide]

Wymar Sherwood, Male Human Warlock 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)10 (+0) 14 (+2)15 (+2)
Skills Athletics +4, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 100 gp.


Social Check DCs


Alex Dumph, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a feathered hat to cover his moderate length chestnut hair. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He loves telling others what to do and how they should feel about things. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Alex was born with his mother's beautiful face. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Since then, he has sought to make the best of life.

Motivation: Retire the richest man in the east; and balancing his hectic life and new weaver responsibilities is difficult

Ideals: Entrepeneur, Opinionated, Optimist. Flaws: Insane. Bonds: Attractive. Occupation: Weaver

Voice: Tuts and clicks tongue

Attributes [hide]

Alex Dumph, Male Human Cleric 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)11 (+0) 11 (+0)13 (+1)
Skills Intimidation +3, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 10 pp. Black velvet mask with numerous citrines (180 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp).


Social Check DCs


Rolf Branson, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears long strands of aquamarine and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His brown hair is still thick. He tend to wears goggles to shield his eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He also has developed a complete distrust of the Miller profession.

History: He was raised in a white middle class family as the only child. He helped his father out around the business and became quite the natural. He has built up a small fortune and can afford his own way.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic, Fighting. Flaws: Mundane. Bonds: Rich, Job. Occupation: Bather

Voice: Scottish accent

Attributes [hide]

Rolf Branson, Male Human Rogue 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)12 (+1) 16 (+3)16 (+3)
Skills Insight +5, Religion +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 17000 sp.


Social Check DCs

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