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Advanced [show]


Adelard Charlton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He tends to wear a large black jacket. His black hair is long and unkept. He wears a mask on his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Adelard lived on a farm with his mother, near the main road leading to a nearby town. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions; and marry his brother to traveling adventurers

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Poor, Family, Religious. Occupation: Junk Dealer

Voice: Boston accent

Attributes [hide]

Adelard Charlton, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)9 (-1) 5 (-3)14 (+2)
Skills Acrobatics +3, Deception +4
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4

Possessions: 28000 cp. 1 Masterwork Musical instrument. 1 Small steel mirror. 1 Disguise kit. 1 Masterwork manacles.


Social Check DCs


Gerald Langston, Male Human [Permalink]

Personal [hide]

Description: This man wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is muscular with a powerful set of arms. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Gerald is depressed about a lot of things. He tends to be a nihilist. He has a minor phobia of water and hates getting wet.

History: Born to a poor family in the city he treasured whatever gifts he got. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Logical. Flaws: Depressed, Fearful. Bonds: Poor, Adventurer. Occupation: Cook

Voice: Breathy voice

Attributes [hide]

Gerald Langston, Male Human Bard 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)12 (+1) 12 (+1)16 (+3)
Skills Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 7000 sp. Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item.


Social Check DCs


Trey Wade, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His silver hair has been sun bleached extensively. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Gifted from a young age, Trey studied abroad. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Gifted. Bonds: Adventurer, Attractive, Enemies. Occupation: Knight

Voice: Scratchy, weak

Attributes [hide]

Trey Wade, Male Human Druid 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)12 (+1) 11 (+0)14 (+2)
Skills Arcana +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1900 sp. 1 Banded mail.


Social Check DCs


Gunter Payton, Male Human [Permalink]

Personal [hide]

Description: He wears a blue tunic with grey highlights, and long white pants that bunch up around his shoes. His skin is fair and his fingers are delicate and long. He wears a colorful flower in his red hair. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born blind and as such lacked many opportunities for work. Gunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.

Motivation: He's repulsed by the PC; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Joker. Flaws: Antagonistic, Disease, Greedy. Bonds: Attractive, Adventurer. Occupation: Shipwright

Voice: Relaxed voice

Attributes [hide]

Gunter Payton, Male Human Monk 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 12 (+1)16 (+3) 12 (+1)11 (+0)
Skills History +5, Survival +3
Senses Passive Perception 11
Languages Common, Auran, Infernal, Halfling
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 400 gp. Golden circlet with four aquamarines (1000 gp). Sapphire pendant on gold chain (700 gp). A necklace of small pink pearls (1000 gp).


Social Check DCs


Tim Hayley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a blue vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his blue boots flare out at the collars. He wears his brown hair up. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was born the only child of a wealthy merchant. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting illithids, the young Tim began to lead the lost caravan. He ran away from his former home and has been making his living as a Sage for the past few years.

Motivation: To reunite with his absent father; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Enemies, Job, Family. Occupation: Sage

Voice: Farmer accent

Attributes [hide]

Tim Hayley, Male Human Aristocrat 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills Performance +5, Religion +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp.


Social Check DCs

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