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NPC Generator

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Advanced [show]


Arnold Garfield, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears professional attire. He has chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a great chef.

History: Born to a Sailor, his mother struggled to pay the bills. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Joker, Gifted. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Shipwright

Voice: Speaks with squeezed throat

Attributes [hide]

Arnold Garfield, Male Human Sorcerer 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)12 (+1) 15 (+2)14 (+2)
Skills Athletics +2, Nature +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 100 gp. Solid gold idol (400 gp). Cloth of gold vestments (80 gp).


Social Check DCs


Drogo Livingstone, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has wavy white hair. His amber eyes lackadaisically let the world flow into them.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the south his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and retire the richest man in the south

Ideals: Entrepeneur, Philantrophist, Logical. Bonds: Poor, Attractive. Occupation: Mortician

Voice: Spits words with contempt

Attributes [hide]

Drogo Livingstone, Male Human Druid 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)12 (+1) 18 (+4)16 (+3)
Skills Athletics +2, Persuasion +6
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15532100000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Hayes, Male Human [Permalink]

Personal [hide]

Description: 5'9" and muscular, this northern man wears a yellow tunic with green highlights, and long blue pants that bunch up around his shoes. His chestnut hair is singed and shortened. His brown eyes are passionate and lively.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born at the edge of vast mountains. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to travel the world and help people.

Motivation: Wants to have a good time and be beloved; and he is greedy

Ideals: Athletic, Optimist, Philantrophist. Flaws: Ugly. Bonds: Nature, Rich. Occupation: Layabout

Voice: Posh accent

Attributes [hide]

Ernest Hayes, Male Human Rogue 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)13 (+1) 16 (+3)14 (+2)
Skills History +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Bullseye lantern.


Social Check DCs


Bertram Graeme, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He wears a green vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his green boots flare out at the collars, and his gloved hand is found clutching a kukri. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: Always inclined to offer people food he seems plenty friendly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He got into the Bellfounder business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Bellfounder like his father before him.

Motivation: To be a Jeweler again; and wants to open a new tavern

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Bellfounder

Voice: Irish accent

Attributes [hide]

Bertram Graeme, Male Human Sorcerer 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)16 (+3) 16 (+3)15 (+2)
Skills Arcana +5, Intimidation +4
Senses Passive Perception 13
Languages Common, Aquan, Gnoll, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: Chrysoprase (50 gp). Red garnet (150 gp). Moonstone (50 gp).


Social Check DCs


Nicholas Breeden, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a green tunic with tan highlights, and long green pants that bunch up around his shoes. His black hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Flattery will make him almost putty in your hands.

History: He was born several months after his mother was called into army service. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He would like to get married and retire; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Selfish, Mundane. Bonds: Military, Has a crush. Occupation: Barrister

Voice: Jamaican accent

Attributes [hide]

Nicholas Breeden, Male Human Aristocrat 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 31 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)8 (-1) 13 (+1)9 (-1)
Skills Animal Handling +3, Deception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 14000 cp.


Social Check DCs

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