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Advanced [show]


Wymar Ashton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large blue jacket. His black hair is singed and shortened. He has gray eyes and a blue hat with a green feather.

Personality: He can speak with the recently deceased. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to loving parents in a slum to the north. Wymar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to work out more often; and meet up once more with his childhood friend

Ideals: Gifted, Athletic. Flaws: Ugly. Bonds: Adventurer, Poor, Nature. Occupation: Tanner

Voice: Creaky witch voice

Attributes [hide]

Wymar Ashton, Male Human Warlock 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)14 (+2) 17 (+3)10 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Druidic, Aquan
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: Moss agate (13 gp). Golden yellow topaz (600 gp). Obsidian (13 gp). 1 Minor magic item.


Social Check DCs


Lewis Melancon, Male Human [Permalink]

Personal [hide]

Description: 6'1" and muscular, this eastern man wears a weathered and beat up set of banded mail beneath an oversized grey coat. His hair is long and blonde with streaks of red, and is pulled back with small grey clips. His beard is red, braided, and well cared for. He has gleaming, smiling gray eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a pair of adventurers, Lewis grew up listening to his father's many stories. He was an athlete and attended two major summer competitions. He never won. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Mentor. Occupation: Fletcher

Voice: Irish accent

Attributes [hide]

Lewis Melancon, Male Human Barbarian 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common, Goblin, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Iolite (40 gp). Aquamarine (400 gp). Obsidian (8 gp).


Social Check DCs


Lance Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this northern man wears a well pressed and immaculate suit (or dress). His blonde hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is business-like. He takes instructions and follows them to the letter. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Lance lived on a farm with his mother, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. By chance he met his sister recently and the two have been together since.

Motivation: To reunite with his absent mother; and doesn't want to be a carpenter and was forced into it by his family

Ideals: Athletic, Professionalism, Logical. Flaws: Insomniac. Bonds: Family. Occupation: Carpenter

Voice: Spits and sputters

Attributes [hide]

Lance Cumberbatch, Male Human Bard 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)17 (+3) 10 (+0)17 (+3)
Skills Investigation +5, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Giant
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 200 gp.


Social Check DCs


Clerebold Springfield, Male Human [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a skull on it. His red hair is unkempt and raggedy. His eyes are likewise violet.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Clerebold hails from a village terrorized by illithids. In his 15th year, his parents were killed by a illithids raid, leaving Clerebold alone in the world. After a stint in an orphanage, he was adopted. Since then, he has sought to make the best of life.

Motivation: His religion dominates his actions; and several ex partners dislike his way of doing things and want revenge

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Religious, Enemies. Occupation: Crown-heir

Voice: Spits words with contempt

Attributes [hide]

Clerebold Springfield, Male Human Paladin 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 14 (+2)10 (+0)
Skills Medicine +5, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. Hematite (10 gp).


Social Check DCs


Norman Blythe, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man is well dressed, constantly wearing a blue suit, brown shirt, and grey tie. His white hair is thinning but still full. His eyes, though not visible through his cowl, are gray.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Around other people he will do his best to conceal his emotions and appear jolly.

History: He is a Maurezhi in disguise. A freak accident while working with his Cartwright father left him crippled. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: He's attracted to the PC; and he desires power and/or immortality

Ideals: Impeccable. Flaws: Shy, Disease. Bonds: Adventurer, Has a crush. Occupation: Barrister

Voice: Creaky witch voice

Attributes [hide]

Norman Blythe, Male Human Commoner 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)12 (+1) 9 (-1)12 (+1)
Skills Persuasion +3, Survival +1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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