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Advanced [show]


Cory Harley, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man has a large green mantle and cape that has been intricately interwoven into his violet robe. His hair is white and curly. His green eyes dart from person to person to random spaces in the air.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the north to a Carter, Cory learned a great deal about his father's area of expertise. He moved from fad to fad and when he turned 15 he discovered singing. He has set out to sabotage the competition.

Motivation: To clean up the streets; and wants to open a new tavern

Ideals: Philantrophist, Joker, Artistic. Bonds: Job, Guardian. Occupation: Carter

Voice: Jittery and nervous

Attributes [hide]

Cory Harley, Male Human Monk 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)9 (-1) 15 (+2)7 (-2)
Skills Athletics +3, Deception +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. Red-brown spinel (110 gp). Emerald (900 gp). Peridot (20 gp).


Social Check DCs


Chad Rodney, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a black small hat and black clothes. His head has been shaved. He has a tattooed face.

Personality: He never swears and excessively uses polite adverbs when speaking. He is skeptical of what others tell him and is slow to trust.

History: He was raised in a white middle class family as the only child. Cursed with unlife at a very young age, Chad has worked very hard to control his curse. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to have a good time and be beloved; and he is content

Ideals: Optimist. Flaws: Ugly, Shy, Mundane, Disease. Bonds: Poor. Occupation: Adventurer

Voice: Sore throat, cough

Attributes [hide]

Chad Rodney, Male Human Aristocrat 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)13 (+1) 10 (+0)9 (-1)
Skills Animal Handling +2, Arcana +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1500 sp. 1 Climber’s kit. 1 Magnifying glass. 1 Masterwork Musical instrument.


Social Check DCs


Bertram Windsor, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He is generally shirtless and showing off his tattooed chest, marred by sweets. He wears a broad hat to cover his moderate length auburn hair. His brown eyes have a joyful gleam in them most of the time.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He got into the Fisher business at a young age. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has gone from town to town working and never settling down anywhere, but has fallen for a local Glassblower. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end; and his relatives are trying to arrange a marriage

Ideals: Joker. Flaws: Ugly. Bonds: Has a crush, Job, Adventurer, Family. Occupation: Fisher

Voice: Timid voice

Attributes [hide]

Bertram Windsor, Male Human Expert 8
Medium (6'4") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 46 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)10 (+0) 10 (+0)12 (+1)
Skills History +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1

Possessions: 1000 gp.


Social Check DCs


Hunter Hale, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He has the majority of his body covered in plate. His head has been shaved. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: When he was but 6 years old his parents immigrated from the south. After coming to the age of reason, Hunter took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the south, certain he would find work there.

Motivation: He's repulsed by the PC; and seeks redemption

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Butcher

Voice: Rolls R's

Attributes [hide]

Hunter Hale, Male Human Warrior 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 55 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)14 (+2) 13 (+1)15 (+2)
Skills Arcana +5, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan, Infernal
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 12000 sp. Lapis lazuli (9 gp). Iolite (60 gp). Blue quartz (9 gp). Rose (60 gp). 1 Minor magic item.


Social Check DCs


Anselm Marlowe, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a black shirt with thin white vertical stripes and grey pants. His tied-back hair is black. His hazel eyes dart from person to person.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not believe in violence as a means to an end. He is a dedicated Server but believes his peers are too gung-ho.

History: The child of a Shoemaker, who enjoyed hunting, Anselm was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many giants want him driven away

Ideals: Joker, Pacifist. Bonds: Nature, Adventurer, Enemies. Occupation: Server

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Anselm Marlowe, Male Human Wizard 8
Medium (6'2") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 16 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)11 (+0) 14 (+2)11 (+0)
Skills Medicine +5, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 900 gp. Bloodstone (70 gp). Hematite (11 gp). Azurite (11 gp). Moss agate (11 gp). Black pearl (800 gp). White opal (1100 gp).


Social Check DCs

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