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Advanced [show]


Lance Bradford, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears many layers of old clothing at all times. His blonde hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised by priests from a young age. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Cartwright for the past few years.

Motivation: Further expansion of business.

Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Religious, Mentor, Job. Occupation: Cartwright

Voice: Tuts and clicks tongue

Attributes [hide]

Lance Bradford, Male Human Expert 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)9 (-1) 11 (+0)11 (+0)
Skills Arcana +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Adelard Graeme, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man likes to wear ponchos typically of a light pastel in addition to tight pants. His blonde hair is matted, messy, and big. His eyes are a pleasant violet.

Personality: He likes to make people angry or surprised. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Adelard took refuge in the large cave and found the beat up glaive and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: He is wracked by social anxiety; and a need for knowledge about a nearby landmark

Flaws: Ugly, Antagonistic, Impulsive, Fearful. Bonds: Nature, Adventurer. Occupation: Miner

Voice: Soft and mumbly

Attributes [hide]

Adelard Graeme, Male Human Warlock 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)13 (+1) 15 (+2)12 (+1)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 600 gp. Red-brown spinel (40 gp). 1 Half-Plate. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Kody Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He carries with him a set of flails, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His hair is white and very short. His gray eyes peer out from beneath his broad yellow hat.

Personality: Prone to second guessing himself, he comes off as nervous. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: The child of eastern immigrants he idolized his mother. A freak accident while working with his Server mother left him crippled. He moves from town to town, unable to find a place to settle.

Motivation: He uses money and sex appeal to get what he needs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Shy, Disease. Bonds: Attractive, Immigrant. Occupation: Body Guard

Voice: Hollow voice

Attributes [hide]

Kody Beitz, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 15 (+2)10 (+0) 17 (+3)12 (+1)
Skills Perception +5, Stealth +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1000 sp.


Social Check DCs


Dean Kenley, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries a battered hammer and tarnished nunchaku as well. His chestnut hair is drawn into a tight pony tail with a rose scrunchie. He has blue eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born blind and as such lacked many opportunities for work. Like his father and his brother before him, after school he went straight into learning to become a Layabout. He's also a talented Apothecary, but doesn't like to broadcast it.

Motivation: Expand his business; and sabotage a competitor

Ideals: Fighting. Flaws: Selfish, Disease. Bonds: Attractive, Job. Occupation: Layabout

Voice: Mumbles to self between sentences

Attributes [hide]

Dean Kenley, Male Human Paladin 8
Medium (6'0") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 30 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)15 (+2) 11 (+0)13 (+1)
Skills Insight +3, Religion +5
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 10000 sp. Rock crystal (50 gp). Lapis lazuli (4 gp). Brown-green garnet (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Harper, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a simple white robe with black stripes complete with hood. His black hair is slicked back into a classic pompadour. His amber eyes have a joyful gleam in them most of the time.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His martial abilities were realized during a raid on his village. He has gone from town to town working and never settling down anywhere, but has fallen for a local Slave Trader. He hasn't told them the truth, but wants to settle down with them.

Motivation: He loathes his own lifestyle; and to settle down with his crush

Ideals: Gifted. Flaws: Depressed. Bonds: Guardian, Family, Has a crush. Occupation: Fletcher

Voice: Mousy voice

Attributes [hide]

Anselm Harper, Male Human Adept 10
Medium (5'5") Human, Neutral Good (CR 10)
Armor Class 10
Hit Points 38 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)11 (+0) 17 (+3)15 (+2)
Skills Animal Handling +7, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332100

Possessions: 1900 gp. Red-brown spinel (50 gp). Obsidian (12 gp). Deep blue spinel (500 gp). Amber (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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