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NPC Generator

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Advanced [show]


Gerard Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He is physically well-built. His hair is silver and curly. His face is covered beneath a completely black helmet.

Personality: Stoic and calm, he prefers to meditate than take action. He is an amazing painter.

History: Born in the north to a Miner, Gerard learned a great deal about his father's area of expertise. Gerard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has worked as a Miner like his father before him.

Motivation: A need for knowledge about a nearby landmark; and to be a glassblower again

Ideals: Disciplined, Gifted. Bonds: Poor, Job, Adventurer. Occupation: Miner

Voice: Loud with bravado

Attributes [hide]

Gerard Wedgwood, Male Human Expert 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 17 (+3)10 (+0) 9 (-1)15 (+2)
Skills Arcana +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 16000 sp. Silver ewer (60 gp). Solid gold idol (1200 gp).


Social Check DCs


Gilbert Stanford, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'8" and is generally shirtless and showing off his tattooed chest. His right hand appears badly burned and disfigured. He has moderate length black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He plays an instrument quite well.

History: He was raised in a forest tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tanner work with an outfit from a few towns over. Tanner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: He's looking for his big break; and balancing his hectic life and new tanner responsibilities is difficult

Ideals: Passionate, Artistic. Bonds: Nature, Job, Adventurer. Occupation: Tanner

Voice: Gruff and masculine

Attributes [hide]

Gilbert Stanford, Male Human Wizard 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)11 (+0) 11 (+0)15 (+2)
Skills Athletics +5, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: Carnelian (60 gp). Brown-green garnet (130 gp). 1 Magnifying glass. 1 Superior lock.


Social Check DCs


Gilbert Dudley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and a wedding ring on his left hand. His blonde hair is cut jaggedly and amateurishly. He has amber eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wishes to resurrect an old love; and he has a rivalry with the church that dominates his actions

Ideals: Impeccable. Flaws: Antagonistic, Disease. Bonds: In love, Rich, Religious. Occupation: Baker

Voice: Speaks through clenched teeth

Attributes [hide]

Gilbert Dudley, Male Human Monk 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)12 (+1) 7 (-2)8 (-1)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1

Possessions: 200 gp. Hematite (11 gp). Azurite (11 gp). Red garnet (50 gp). Alexandrite (1600 gp).


Social Check DCs


Randal Bradford, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing the road beaten gear of a warrior. He has moderate length chestnut hair. He has gleaming, smiling hazel eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Immigrant. Occupation: Unemployed

Voice: Creaky witch voice

Attributes [hide]

Randal Bradford, Male Human Ranger 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)9 (-1) 15 (+2)12 (+1)
Skills History +1, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp.


Social Check DCs


Guy Coombs, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, wearing grey shirts, loose pants, and blazers most of the time. His silver hair is greying along the sides and has receded to reveal a widow's peak. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised in a plains tribe. Over the years he perfected his riding and shooting skills. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Bonds: Attractive, Adventurer, Slave, Nature. Occupation: Spice Merchant

Voice: Sensual and smooth

Attributes [hide]

Guy Coombs, Male Human Expert 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)15 (+2) 11 (+0)16 (+3)
Skills Medicine +2, Performance +5
Senses Passive Perception 10
Languages Common, Gnoll, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs

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