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NPC Generator

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Advanced [show]


Gerard Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is physically well-built. His chestnut hair is slicked back into a classic pompadour. His amber eyes are slightly larger than normal.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He also hits on women, regardless of circumstances.

History: Born in the north to a Bowyer, Gerard learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently the stress of being a Bowyer has made it difficult for him to sleep.

Motivation: He feels threatened by others; and he has a crush on the local spice merchant

Flaws: Shy, Insomniac, Fearful. Bonds: Has a crush, Job. Occupation: Bowyer

Voice: Boston accent

Attributes [hide]

Gerard Hamilton, Male Human Expert 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)10 (+0) 13 (+1)11 (+0)
Skills History +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Wymar Hale, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, red cloak. His silver hair is still thick. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Laborer, who enjoyed hunting, Wymar was taken on many hunting expeditions. A few years later when the north was not economically sound they moved to his current location. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Nature, Immigrant, Job. Occupation: Shepherd

Voice: Mumbles to self between sentences

Attributes [hide]

Wymar Hale, Male Human Druid 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 9 (-1)14 (+2) 3 (-4)15 (+2)
Skills Animal Handling -2, Sleight of Hand +6
Senses Passive Perception 6
Languages Common, Terran, Halfling
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day6

Possessions: Aquamarine (800 gp). 1 Silk rope. 1 Bullseye lantern.


Social Check DCs


Odo Hadlee, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears green trousers with black and grey striped suspenders. He wears various colorful collared shirts. He has a long brown beard with little hanging trinkets. His fierce green eyes like to dwell on things.

Personality: Abrasive and pushy, he has a hard time making friends. He does not believe in violence as a means to an end. He is a dedicated Carter but believes his peers are too gung-ho.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: He feels the way he acts is they only way to get by in the world; and to end his boredom

Ideals: Pacifist, Impeccable. Flaws: Antagonistic, Mundane. Bonds: Family. Occupation: Carter

Voice: Sounds elderly

Attributes [hide]

Odo Hadlee, Male Human Monk 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 12 (+1)12 (+1) 18 (+4)12 (+1)
Skills Religion +4, Survival +7
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Blythe, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He is tall, broad shouldered and powerfully built. His hair is cut close to his head. His hazel eyes have a joyful gleam in them most of the time.

Personality: Gunter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a Carter, his mother struggled to pay the bills. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has since lost track of the people in his past.

Motivation: Marry his sister to traveling adventurers.

Ideals: Artistic, Entrepeneur. Flaws: Ugly. Bonds: Family, Poor. Occupation: Servant

Voice: Uses lots of figures of speech

Attributes [hide]

Gunter Blythe, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)9 (-1) 14 (+2)13 (+1)
Skills Arcana +1, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 70 pp.


Social Check DCs


Ralf Marston, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has a small bristly mustache and wavy golden hair. His ears are large.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not believe in violence as a means to an end. He is a dedicated Guard but believes his peers are too gung-ho.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ralf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To clean up the streets.

Ideals: Fighting, Pacifist, Gifted. Flaws: Ugly. Bonds: Guardian. Occupation: Guard

Voice: Laughs frequently while speaking

Attributes [hide]

Ralf Marston, Male Human Barbarian 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 79 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)8 (-1) 11 (+0)15 (+2)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +4

Possessions: 110 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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