Lewis Kensley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a blue vest and prefers brown and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He has styled his golden hair well, parting it to the left. He has brown eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants to meet his childhood hero; and money/treasure
Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Rich, Immigrant. Occupation: Tanner
Voice: Can't modulate volume
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 45 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: 1100 gp.
Ralf Watson, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing colorful clothing, dressed as a Barkeep. His deerstalker hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are hazel.
Personality: Aggressive, abrasive, and angry, Ralf embodies much of what other species detest in the Humans. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Barkeep and found it very stressful. During his travels, Ralf and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ralf discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ralf fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He's repulsed by the PC; and to reunite with his old friends
Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer, Job. Occupation: Barkeep
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial, Giant, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 100 gp.
Raymond Hornsby, Male Human [Permalink]
Personal [hide]
Description: 6'5" and muscular, this western man wears a faded coat and loose pants complete with feathered hat. He has moderate length black hair. His eyes are likewise hazel.
Personality: Calm and collected, he is a well trained Detective. He is obsessed with finding treasure.
History: He was born in the west. His father took him hunting and taught him how to get in the mind of other creatures. He moves from town to town, unable to find a place to settle.
Motivation: To reunite with his old friends; and balancing his hectic life and new detective responsibilities is difficult
Ideals: Athletic. Bonds: Job, Adventurer, Immigrant, Nature. Occupation: Detective
Voice: Smoker's lung
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 50 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 14 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Infernal, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 5 | 3 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Balimaar Clive, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear brown clothing when he does not wear armor, and he perpetually has his scythe ready. His auburn hair is thinning but still full. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: His tongue was cut out and he uses sign language. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: The child of southern immigrants he idolized his father. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent father
Ideals: Fighting. Flaws: Disease, Impulsive. Bonds: Immigrant, Adventurer, Family. Occupation: Brewer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 20000 sp.
Charles Ogden, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears silk and lounges about seductively. He has a red handlebar mustache and slicked back red hair. His skin is flawless and his green eyes scan people very quickly.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is obsessed with his god.
History: Charles was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Since then, he has sought to make the best of life.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Optimist. Bonds: Attractive, Religious, Poor, Adventurer. Occupation: Detective
Voice: Scratchy, weak
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 22 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 10 (+0) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 600 gp. Zircon (60 gp). 1 Minor magic item.
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