Kody Kimberly, Male Human [Permalink]
Personal [hide]
Description: This man dresses like a well dressed Cartwright does, and sports empty pouches on his belt. His silver hair and beard is wavy and long. His face is scarred and worn.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born to loving parents in a slum to the south. A gypsy cursed him at a young age, leading to his ugly appearance. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult.
Flaws: Ugly, Antagonistic, Secretive. Bonds: Job, Poor. Occupation: Cartwright
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 15 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 9 (-1) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 10000 cp. White opal (600 gp). Carnelian (20 gp).
Patrick Law, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses like a well dressed Miller does. He has no hair. His green eyes lackadaisically let the world flow into them.
Personality: He is extraordinarily eccentric. He also has developed a complete distrust of the Navigator profession.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A gypsy cursed him at a young age, leading to his ugly appearance. He's also a talented Navigator, but doesn't like to broadcast it.
Motivation: He is greedy; and wants to open a new tavern
Flaws: Ugly, Insane, Disease. Bonds: Job, Rich. Occupation: Miller
Voice: American accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 9)
Armor Class 8
Hit Points 42 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 9 (-1) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Draconic, Giant
Attacks Melee +5 / 3d4+2, Ranged +1 / 3d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 1100 gp.
Roger Stafford, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who dresses well, wearing blue shirts, loose pants, and blazers most of the time. His silver hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Roger hails from a village terrorized by dire rats. He married young, but lost his spouse to dire rats. He has been saving his money to try and buy his sister's freedom.
Motivation: To reunite with his absent mother.
Ideals: Joker. Flaws: Depressed. Bonds: Attractive, Family, Enemies. Occupation: Layabout
Voice: Hollow voice
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 27 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 30000 cp. 1 Minor magic item.
Wymar Dryden, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his golden hair up. His fierce gray eyes like to dwell on things.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the east to a Shoemaker, Wymar learned a great deal about his mother's area of expertise. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and wants to raise his children well
Ideals: Joker. Bonds: Immigrant, Job, Family. Occupation: Shoemaker
Voice: Thin and wheezing
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Don Marlee, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has wavy chestnut hair. He has a dull look in his green eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Don enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: The child of a Knight, who enjoyed hunting, Don was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and he has money and likes to spend it
Ideals: Athletic, Joker. Flaws: Hedonist. Bonds: Rich, Nature. Occupation: Spy
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 20 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 7 (-2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp.
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