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Advanced [show]


Adelard Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a cross on it. With a patchy chestnut beard and wild chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is very quiet and rarely speaks above a whisper. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His mother raised him in a mountain cabin. He helped his father out around the business and became quite the natural. He tends to his Assassin job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and he is not mentally stable, and does not behave rationally

Flaws: Shy, Antagonistic, Insane. Bonds: Nature, Job. Occupation: Assassin

Voice: High pitched, excited

Attributes [hide]

Adelard Gentry, Male Human Warrior 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)6 (-2) 17 (+3)15 (+2)
Skills Animal Handling +5, Arcana +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Drogo Presley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a black vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his black boots flare out at the collars. His red hair is greasy and uncared for. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: The child of eastern immigrants he idolized his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miner. He moves from town to town, unable to find a place to settle.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, Job, Immigrant. Occupation: Miner

Voice: Booming voice

Attributes [hide]

Drogo Presley, Male Human Wizard 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)14 (+2) 15 (+2)17 (+3)
Skills History +4
Senses Passive Perception 12
Languages Common, Abyssal, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp. 1 Masterwork Thieves’ tools. 1 Silver holy symbol. 1 Bullseye lantern.


Social Check DCs


Rolf Marley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tight fitting clothing which further accentuates his frame. He wears his hair in dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Rolf is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was raised in a plains tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He tends to his Sage job now, and dutifully fulfills any obligations he has.

Motivation: He has money and likes to spend it; and he'd like to take his coworkers down a peg

Ideals: Extrovert. Bonds: Attractive, Family, Nature, Job, Rich. Occupation: Sage

Voice: Loud with bravado

Attributes [hide]

Rolf Marley, Male Human Warlock 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)14 (+2) 12 (+1)14 (+2)
Skills Athletics +2, Investigation +4
Senses Passive Perception 11
Languages Common, Aquan, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Solomon Ramsey, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a red vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his red boots flare out at the collars. His hair is short and brown. He has gleaming, smiling brown eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He believes the world needs to unite to get rid of illithids once and for all.

History: He was born in a small forest village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's since become an addict/alcoholic.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.

Ideals: Optimist. Flaws: Addict. Bonds: Enemies, Nature. Occupation: Butcher

Voice: Speaks with a cold

Attributes [hide]

Solomon Ramsey, Male Human Monk 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)13 (+1) 13 (+1)11 (+0)
Skills Nature +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 300 gp. Smoky quartz (30 gp).


Social Check DCs


Wymar Van Es, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a faded coat and loose pants complete with wide-brimmed hat. He is tall, broad shouldered and powerfully built. His white hair is lengthy. His ears are large.

Personality: He loves telling others what to do and how they should feel about things. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Priest arts, while his father instructed him in etiquette, music and courtly manner. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Opinionated, Gifted. Flaws: Ugly, Hedonist. Bonds: Rich. Occupation: Priest

Voice: Sensual and smooth

Attributes [hide]

Wymar Van Es, Male Human Barbarian 7
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 75 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)10 (+0) 13 (+1)12 (+1)
Skills Insight +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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