Arnold Huckabee, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has red hair. He wears a mask on his face.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is frequently practicing swordplay.
History: Born to a pair of adventurers, Arnold grew up listening to his father's many stories. He worked as a nervous Bellfounder and found it very stressful. He has worked as a Bellfounder like his father before him.
Motivation: He has passion for adventuring and risk; and balancing his hectic life and new bellfounder responsibilities is difficult
Ideals: Disciplined. Bonds: Military, Adventurer, Job. Occupation: Bellfounder
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Masterwork Artisan’s tools. 1 Simple lock.
Arnold Yardley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he has the majority of his body covered in plate. He has a small bristly mustache and wavy silver hair. His fierce gray eyes like to dwell on things.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the east to a Dyer, Arnold learned a great deal about his father's area of expertise. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now owns his own business.
Motivation: Further expansion of business.
Flaws: Antagonistic, Racist. Bonds: Adventurer, Job. Occupation: Dyer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 47 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 4000 sp.
Gomory Hackney, Male Human [Permalink]
Personal [hide]
Description: He wears a grey shirt with thin black vertical stripes and white pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is short and auburn. His hazel eyes dart from person to person.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has money and likes to spend it.
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Marshal
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 12 (+1) | 14 (+2) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Orc, Giant
Attacks Melee +0 / 2d4-3, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 700 gp. A miniature golden chest with tiny emeralds lining the top (150 gp). Old masterpiece painting (1300 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp).
Randal Alston, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears just a pastel suit. He wears his silver hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Randal enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Randal was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He's also a talented Bricklayer, but doesn't like to broadcast it.
Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his old friends
Ideals: Athletic. Flaws: Hedonist. Bonds: Adventurer, Job, Slave. Occupation: Banker
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 20 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 |
Possessions: 100 gp.
Lewis Kensley, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'6" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His left leg appears badly burned and disfigured. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He got into the Healer business at a young age. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). After a long history of fighting, Lewis and his spouse have recently divorced.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Antagonistic. Bonds: Adventurer, Attractive, Job. Occupation: Healer
Voice: Farmer accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 100 gp.
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