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NPC Generator

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Advanced [show]


Everard Sydney, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has a slight overbite and is overall scrawny. He wears his hair in dreadlocks. His blue unseeing eyes seem to look past you.

Personality: Everard wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has gone from town to town working and never settling down anywhere, but has fallen for a local Performer. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Disciplined. Flaws: Disease. Bonds: Attractive, Religious, Mentor. Occupation: Bounty Hunter

Voice: Mumbles to self between sentences

Attributes [hide]

Everard Sydney, Male Human Cleric 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)16 (+3) 9 (-1)7 (-2)
Skills Arcana +5, Investigation +5
Senses Passive Perception 9
Languages Common, Aquan, Dwarven, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2900 sp.


Social Check DCs


Guy Beitz, Male Human [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his scythe always slung over his shoulder. He carries with him a set of scythes on his belt, each one with a emerald on the hilt. He has dyed his greying white hair a little too much giving a sharp white color. His ears are large.

Personality: He dislikes all the random violence that takes place in the east. He also has developed a complete distrust of the Fletcher profession.

History: He was born a particularly ugly child, much to the horror of his parents. His childhood dream was to be a Fletcher, but he was a colossal failure. He's also a talented Fletcher, but doesn't like to broadcast it.

Motivation: Money/treasure.

Ideals: Fighting, Pacifist. Flaws: Ugly. Bonds: Job, Rich. Occupation: Sage

Voice: Breathy voice

Attributes [hide]

Guy Beitz, Male Human Adept 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)7 (-2) 12 (+1)10 (+0)
Skills Athletics +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 3000 sp. Black pearl (200 gp). 1 Masterwork Common Melee.


Social Check DCs


Godfrey Byron, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear flannel. He wears his brown hair up in a very large beehive style do. His face is scarred and worn.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Military. Occupation: Glassblower

Voice: Draws out vowels

Attributes [hide]

Godfrey Byron, Male Human Aristocrat 7
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)16 (+3) 10 (+0)10 (+0)
Skills History +6, Persuasion +3
Senses Passive Perception 10
Languages Common, Undercommon, Dwarven, Halfling
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 500 gp. Red-brown spinel (130 gp). Eye agate (4 gp). Coral (130 gp). Pink pearl (130 gp).


Social Check DCs


Bertram Blakeley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'2" and wears dull yellow sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. His right hand appears badly burned and disfigured. His silver hair is unkempt and raggedy. His blue eyes are slightly larger than normal.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not trust anyone and sleeps with one eye open.

History: Born in the west his family was never financially stable. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle.

Flaws: Ugly, Depressed, Insane. Bonds: Poor. Occupation: Roofer

Voice: Voice breaks

Attributes [hide]

Bertram Blakeley, Male Human Warlock 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 32 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)18 (+4) 11 (+0)12 (+1)
Skills Arcana +7, Religion +7
Senses Passive Perception 10
Languages Common, Giant, Abyssal, Terran, Goblin
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15322220000

Possessions: 500 gp. Sardonyx (40 gp). Moss agate (10 gp). Jade (140 gp). Obsidian (10 gp). 1 Minor magic item.


Social Check DCs


Randal Brent, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is physically well-built. His blonde hair is lengthy. His amber eyes are passionate and lively.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of a Actor, who enjoyed hunting, Randal was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Randal took refuge in the large cave and found the beat up warhammer and armor he uses now. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and wants to open a new tavern

Flaws: Selfish, Fearful. Bonds: Nature, Family, Job. Occupation: Stylist

Voice: Forgets to breathe while speaking

Attributes [hide]

Randal Brent, Male Human Ranger 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)12 (+1) 15 (+2)11 (+0)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. 1 Half-Plate. 1 Full Plate. 1 Half-Plate.


Social Check DCs

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