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NPC Generator

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Advanced [show]


Everard Alston, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt. His hair is short and black. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He struck it rich when he found rare goods in large quantities. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk.

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Adventurer, Rich. Occupation: Map Maker

Voice: Forgets to breathe while speaking

Attributes [hide]

Everard Alston, Male Human Rogue 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 11 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)14 (+2) 15 (+2)13 (+1)
Skills Athletics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Abyssal, Ignan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Ernest Northcott, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is typically in his Herbalist uniform. His hair, while still mostly chestnut, has prominent grey streaks. His brown eyes dart from person to person.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Ernest lived on a farm with his father, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is searching for what he claims is his rightful reward.

Motivation: Sabotage a competitor; and his relatives are trying to arrange a marriage

Ideals: Fighting. Flaws: Racist. Bonds: Job, Adventurer, Family. Occupation: Herbalist

Voice: Uses sign language

Attributes [hide]

Ernest Northcott, Male Human Rogue 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)11 (+0) 9 (-1)14 (+2)
Skills Animal Handling +1, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). 1 Breastplate. 1 Darkwood Buckler. 1 Darkwood Buckler.


Social Check DCs


Lewis Sydney, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tight fitting violet shirt and pants. He wears a small hat to hide his balding. He wears a mask on his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is harsh and unforgiving.

History: He was raised in a white middle class family as the only child. His father was very strict, and drilled into him lessons on being the perfect gentleman. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to get a good night's sleep

Ideals: Impeccable. Flaws: Antagonistic, Mundane, Insane, Insomniac. Occupation: Stableman

Voice: Pirate accent

Attributes [hide]

Lewis Sydney, Male Human Wizard 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 6 (-2)7 (-2) 14 (+2)10 (+0)
Skills Insight +4, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. Silver comb with moonstones (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).


Social Check DCs


Bernard Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is thinning but still full. His blue eyes dart from person to person.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. Flattery will make him almost putty in your hands.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic. Flaws: Selfish. Bonds: Enemies, Rich. Occupation: Mercenary

Voice: Speaks with squeezed throat

Attributes [hide]

Bernard Staurheim, Male Human Barbarian 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 52 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)13 (+1) 17 (+3)13 (+1)
Skills Animal Handling +6, Performance +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 500 gp. Bloodstone (20 gp). Red spinel (140 gp). Jet (140 gp).


Social Check DCs


Roger Harlow, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a worn and beaten armor. His white hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He receives visions of the future at random moments

History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. He now travels the world, in search of power and loot.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Gifted, Impeccable. Flaws: Disease. Bonds: Enemies, Adventurer. Occupation: Bricklayer

Voice: Speaks like tongue is numb

Attributes [hide]

Roger Harlow, Male Human Druid 8
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 40 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)11 (+0) 13 (+1)14 (+2)
Skills Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 5000 sp. Jasper (70 gp). Chalcedony (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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