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NPC Generator

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Advanced [show]


Clerebold Ryland, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears green leather gloves, a green jacket, and tight pants. His hair is always cut to a buzz. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted arcane powers by his dying sister.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Gifted. Flaws: Addict, Secretive. Bonds: Adventurer, Immigrant. Occupation: Dyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Clerebold Ryland, Male Human Barbarian 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 53 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)11 (+0) 9 (-1)13 (+1)
Skills Arcana +3, Deception +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Theobald Kensley, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of topaz and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His skin is fair and his fingers are delicate and long. His hair is long and white with streaks of silver, and is pulled back with small tan clips. His beard is silver, braided, and well cared for. His eyes are likewise gray.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Theobald studied abroad. His mother had invested heavily in several trade routes and wanted him to inherit them. In the meantime he has taken over work as a Sage and occasionally as a mercenary.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Job, Adventurer. Occupation: Sage

Voice: Pronounces O like U

Attributes [hide]

Theobald Kensley, Male Human Cleric 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 14 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)19 (+4) 9 (-1)10 (+0)
Skills Animal Handling +1
Senses Passive Perception 9
Languages Common, Infernal, Halfling, Giant, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Geoffrey Beitz, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is dressed in earthy colors with a brown and pastel handkerchief worn on his right side. His white hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is calm most of the time but flees social interaction. He believes the world needs to unite to get rid of dire rats once and for all.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He now spends his time doing works of charity.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Philantrophist. Flaws: Shy. Bonds: Enemies, Slave. Occupation: Detective

Voice: Scottish accent

Attributes [hide]

Geoffrey Beitz, Male Human Aristocrat 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)14 (+2) 12 (+1)10 (+0)
Skills Nature +5, Religion +5
Senses Passive Perception 11
Languages Common, Undercommon, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 500 gp.


Social Check DCs


Ernest Burton, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He carries a battered greatsword and tarnished trident as well. He has wavy golden hair. He has a tattooed face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Ernest was left his mother's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Doesn't want to be a Spy and was forced into it by his family.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Family, Military. Occupation: Spy

Voice: Smooth and feminine

Attributes [hide]

Ernest Burton, Male Human Aristocrat 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)13 (+1) 13 (+1)9 (-1)
Skills Intimidation +1, Nature +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Charles Dalton, Male Human [Permalink]

Personal [hide]

Description: This man wears professional attire. He is muscular with a powerful set of arms. His golden hair is lengthy. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not trust anyone and sleeps with one eye open.

History: He was born at the edge of vast mountains. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has set out to sabotage the competition.

Motivation: To get a good night's sleep.

Flaws: Insomniac. Bonds: Attractive, Nature, Mentor, Job. Occupation: Dilettante

Voice: Sensual and smooth

Attributes [hide]

Charles Dalton, Male Human Monk 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)11 (+0) 13 (+1)11 (+0)
Skills Perception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 sp. 1 Masterwork Heavy wooden shield. 1 Buckler.


Social Check DCs

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