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NPC Generator

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Advanced [show]


Lewis Braxton, Male Human [Permalink]

Personal [hide]

Description: This southern man wears rags and sports a simple walking cane. His clothes are grease stained in places. He wears a deerstalker hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Lewis was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He's also a talented Mercenary, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Stableman responsibilities is difficult; and further expansion of business

Ideals: Optimist, Extrovert. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Stableman

Voice: Dark and ominous

Attributes [hide]

Lewis Braxton, Male Human Wizard 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)10 (+0) 12 (+1)10 (+0)
Skills Medicine +4, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 300 gp. Rose (80 gp). Smoky quartz (80 gp). Eye agate (8 gp).


Social Check DCs


Miles Law, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'5" and is renowned for his bright green suits and hats. His silver hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of a Junk Dealer, who enjoyed hunting, Miles was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Miles took refuge in the large cave and found the beat up halberd and armor he uses now. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Miles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is wracked by social anxiety

Ideals: Optimist, Fighting. Flaws: Ugly, Insane, Fearful. Bonds: Nature. Occupation: Spice Merchant

Voice: Pronounces O like U

Attributes [hide]

Miles Law, Male Human Commoner 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)16 (+3) 11 (+0)17 (+3)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common, Undercommon, Halfling, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Roger Beverly, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is black, silky, and of moderate length. His green eyes have a joyful gleam in them most of the time.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He is afraid of women and trembles around them

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He wants revenge against giants.

Flaws: Shy, Mundane. Bonds: Attractive, Poor, Enemies. Occupation: Shoemaker

Voice: Can't modulate volume

Attributes [hide]

Roger Beverly, Male Human Warrior 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 49 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)13 (+1) 7 (-2)9 (-1)
Skills Acrobatics +2, Investigation +4
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +4

Possessions: 2000 sp. A pair of silk slippers encrusted with tiny pearls. (170 gp). Brass mug with jade inlays (100 gp). Old masterpiece painting (1900 gp).


Social Check DCs


Hugh Barclay, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears a simple black robe with brown stripes complete with hood. He has a long brown beard with little hanging trinkets. His eyes are likewise gray.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets.

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Military, Guardian. Occupation: Stableman

Voice: Sore throat, cough

Attributes [hide]

Hugh Barclay, Male Human Paladin 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)10 (+0) 11 (+0)9 (-1)
Skills Deception +1, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp. 1 Masterwork Heavy wooden shield. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Dustin Harper, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears skinny pants and wears a black and yellow robe with the hood down. He has done his best to style his black hair to look like a famous performer. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. A true patriot, Dustin would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: From birth he was tutored by a cruel and relentless mentor. Like his mother and his sister before him, after school he went straight into learning to become a Dilettante. He then took over the family business and is one of the better Dilettante for hire.

Motivation: He is unsatisfied with his job; and he wants nothing more than to rejoin the army

Flaws: Ugly. Bonds: Poor, Job, Military, Mentor. Occupation: Dilettante

Voice: Speaks like tongue is numb

Attributes [hide]

Dustin Harper, Male Human Commoner 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)14 (+2) 15 (+2)10 (+0)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Goblin, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 15000 cp. 1 Masterwork Common Melee.


Social Check DCs

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