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NPC Generator

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Advanced [show]


Gerard Tindall, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a custom-built plate barding that's adorned with white lining and desert motifs. His long red hair reaches down to his waist. He wears a mask on his face.

Personality: He dislikes all the random violence that takes place in the north. Animals are drawn to him, and he is able to talk to them.

History: Gerard was raised in a hard working conservative environment. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He left for the north, certain he would find work there.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Athletic, Pacifist, Gifted. Bonds: Job, Immigrant. Occupation: Barber

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gerard Tindall, Male Human Ranger 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 12 (+1)9 (-1)
Skills Athletics +3, Intimidation +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp. 1 Masterwork Thieves’ tools. 1 Disguise kit.


Social Check DCs


Justin Cooper, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in an above average manner. He has done his best to style his brown hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. By chance he met his brother recently and the two have been together since.

Motivation: He has money and likes to spend it; and a deep hatred of dire rats

Flaws: Mundane. Bonds: Attractive, Enemies, Rich, Family. Occupation: Engraver

Voice: Creaky witch voice

Attributes [hide]

Justin Cooper, Male Human Warlock 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)9 (-1) 12 (+1)7 (-2)
Skills Insight +3, Persuasion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Smoky quartz (20 gp). 3 Smokesticks. 3 Smokesticks.


Social Check DCs


Dustin Melancon, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and is well dressed, constantly wearing a brown suit, blue shirt, and yellow tie. His left hand appears badly burned and disfigured. His red hair is heavily combed to the left. He tend to wears goggles to shield his eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He invites people to come help in his community garden.

History: He was born blind and as such lacked many opportunities for work. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He feels the way he acts is they only way to get by in the world; and he's looking for his big break

Ideals: Impeccable, Philantrophist. Flaws: Disease. Bonds: Adventurer. Occupation: Spy

Voice: Eastern European accent

Attributes [hide]

Dustin Melancon, Male Human Adept 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills Acrobatics +3
Senses Passive Perception 12
Languages Common, Abyssal, Druidic
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Prescott, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear white pants and tee shirts. His auburn hair is unkempt and raggedy. He is baby faced.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He got into the Tailor business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand his business.

Ideals: Philantrophist, Opinionated. Flaws: Ugly. Bonds: Poor, Job. Occupation: Tailor

Voice: Farmer accent

Attributes [hide]

Randal Prescott, Male Human Druid 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 9 (-1)15 (+2) 11 (+0)10 (+0)
Skills Medicine +2, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 2400 sp. 3 Holy water. 3 Holy water.


Social Check DCs


Godfrey Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears dark leathers with embroidery. His chestnut hair is knotted and matted. He wears crescent spectacles with a black brim.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Godfrey is combative with any and all who dare try his patience in the slightest.

History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Bounty Hunter and found it very stressful. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and to be a glassblower again

Ideals: Athletic, Justice. Flaws: Disease. Bonds: Rich, Job. Occupation: Bounty Hunter

Voice: Dark and ominous

Attributes [hide]

Godfrey Staurheim, Male Human Cleric 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)17 (+3) 11 (+0)12 (+1)
Skills Acrobatics +3, Performance +4
Senses Passive Perception 10
Languages Common, Giant, Orc, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 200 gp. 1 Masterwork Artisan’s tools.


Social Check DCs

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