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NPC Generator

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Advanced [show]


Gerard Shipley, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. His white hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He never wears the same outfit twice, unless he absolutely has to.

History: He was born several months after his father was called into army service. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by orcs. Gerard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Revenge; and money/treasure

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Rich, Military, Enemies. Occupation: Body Guard

Voice: Scratchy, weak

Attributes [hide]

Gerard Shipley, Male Human Adept 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)15 (+2) 9 (-1)15 (+2)
Skills Acrobatics +2, Medicine +1
Senses Passive Perception 9
Languages Common, Goblin, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Trym Bentham, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear grey pants and tee shirts, and a wedding ring on his left hand. His hair is brown and curly. His eyes are violet and beady.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: Trym was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered writing. Due to his spouse's obsession with being a Assassin they were divorced and he won custody of their son. He worked as a Glassblower, and he later adopted a second son.

Motivation: Wishes to resurrect an old love; and to reunite with his absent mother

Ideals: Justice, Artistic. Flaws: Ugly. Bonds: In love, Family. Occupation: Glassblower

Voice: Forgets to breathe while speaking

Attributes [hide]

Trym Bentham, Male Human Expert 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)9 (-1) 11 (+0)13 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. Silver pearl (160 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Norman Blankley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a worn and beaten armor. He has shaved his head bald. His green eyes are slightly larger than normal.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a ruthless business man, a trait he acquired from his mother.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Courier

Voice: Jamaican accent

Attributes [hide]

Norman Blankley, Male Human Cleric 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)18 (+4) 13 (+1)18 (+4)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 11
Languages Common, Terran, Aquan, Ignan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp. Onyx (50 gp).


Social Check DCs


Gunter Lester, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'7" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair is cut short with large spiked bangs in the front. He has hazel eyes and a violet hat with a pastel feather.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Energy wise he seems alert and responsive.

History: He comes from a rich eastern family. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is greedy; and he wants to meet his childhood hero

Ideals: Entrepeneur, Joker, Professionalism. Flaws: Ugly. Bonds: Rich. Occupation: Ploughman

Voice: High pitched and raspy

Attributes [hide]

Gunter Lester, Male Human Warrior 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)8 (-1) 11 (+0)15 (+2)
Skills Insight +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 12000 sp. 1 Minor magic item.


Social Check DCs


Gerald Home, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears clothing that is held on in multiple layers but all of it is in poor condition. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He got into the Miner business at a young age. At some point he was captured by orcs and was tortured. After several years of this he finally managed to escape. He tends to his Miner job now, and dutifully fulfills any obligations he has.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Insomniac. Bonds: Poor, Slave, Job, Enemies. Occupation: Miner

Voice: Hollow voice

Attributes [hide]

Gerald Home, Male Human Monk 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)12 (+1) 14 (+2)17 (+3)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Deep blue spinel (400 gp). Moonstone (60 gp). Brown-green garnet (160 gp). Violet garnet (400 gp). 1 Minor magic item.


Social Check DCs

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