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NPC Generator

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Advanced [show]


Aldous Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a tan and white robe with the hood down. He wears his hair in dreadlocks. His gray eyes are slightly larger than normal.

Personality: Calm and collected, he is a well trained Mortician. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised in a desert tribe. His childhood dream was to be a Bowyer, but he was a colossal failure. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and to settle down with his crush

Bonds: Job, Nature, Family, Has a crush. Occupation: Mortician

Voice: Draws out vowels

Attributes [hide]

Aldous Tickle, Male Human Warlock 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)17 (+3) 15 (+2)12 (+1)
Skills Arcana +6, Persuasion +4
Senses Passive Perception 12
Languages Common, Ignan, Orc, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432220000

Possessions: 200 gp. Brass mug with jade inlays (300 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). Silver chalice with lapis lazuli gems (100 gp). 1 Minor magic item.


Social Check DCs


Hunter Fawcett, Male Human [Permalink]

Personal [hide]

Description: An older man who typically wears white cloth garments or leather armor, he is not a threatening figure. His hair is long and golden with streaks of blonde, and is pulled back with small white clips. His beard is blonde, braided, and well cared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: He was raised in a white middle class family as the only child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Doesn't want to be a Spy and was forced into it by his family; and regain custody of his son

Ideals: Artistic. Flaws: Ugly, Greedy, Mundane. Bonds: Family. Occupation: Spy

Voice: Spits words with contempt

Attributes [hide]

Hunter Fawcett, Male Human Monk 7
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)13 (+1) 13 (+1)15 (+2)
Skills Animal Handling +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 700 gp.


Social Check DCs


Arnold Woods, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He sports a long brown beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is able to fit into much smaller and tighter spaces than normal.

History: He was born a particularly ugly child, much to the horror of his parents. After coming to the age of reason, Arnold took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Arnold was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Athletic, Gifted. Flaws: Selfish, Ugly. Occupation: Carpenter

Voice: Hollow voice

Attributes [hide]

Arnold Woods, Male Human Ranger 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)14 (+2) 9 (-1)8 (-1)
Skills Arcana +4, Medicine +1
Senses Passive Perception 9
Languages Common, Undercommon, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Masterwork Light wooden shield. 1 Half-Plate.


Social Check DCs


Odo Davenport, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears tattered old clothes. His tied-back hair is brown. He wears crescent spectacles with a black brim.

Personality: Odo wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to loving parents in a slum to the east. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east; and wants to have a good time and be beloved

Ideals: Disciplined, Joker, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Actor

Voice: Voice breaks

Attributes [hide]

Odo Davenport, Male Human Druid 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)17 (+3) 10 (+0)15 (+2)
Skills Deception +4, Investigation +5
Senses Passive Perception 10
Languages Common, Druidic, Sylvan, Terran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 500 gp. Chalcedony (70 gp). Bloodstone (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Drogo Clare, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt. His skin is fair and his fingers are delicate and long. His tied-back hair is silver. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is very quiet and rarely speaks above a whisper. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He dropped out of school before completing his studies. He now mingles about in high society.

Motivation: To share knowledge with the world; and money/treasure

Ideals: Gifted, Logical. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Carter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Drogo Clare, Male Human Adept 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)12 (+1) 10 (+0)14 (+2)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs

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