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NPC Generator

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Advanced [show]


Trey Marley, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and prefers to wear pastel clothing when he does not wear armor. His skin is also unnaturally pale. He has a long golden beard with little hanging trinkets. His violet unseeing eyes seem to look past you.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a logical person and will generally grow upset if things defy logic and science.

History: Trey was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Gifted, Logical. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Bowyer

Voice: Dutch accent

Attributes [hide]

Trey Marley, Male Human Warlock 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)19 (+4) 14 (+2)14 (+2)
Skills Investigation +7, Stealth +5
Senses Passive Perception 12
Languages Common, Sylvan, Infernal, Orc, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153222000000

Possessions: 1000 sp. White pearl (110 gp).


Social Check DCs


Trym Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a simple white robe with brown stripes complete with hood. He has a small bristly mustache and wavy blonde hair. His eyes are likewise hazel.

Personality: His tongue was cut out and he uses sign language. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in the west, but his parents moved at a very young age to the east. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.

Motivation: Wants to work out more often.

Ideals: Athletic, Optimist. Flaws: Disease. Bonds: Immigrant, Poor. Occupation: Animal Trainer

Voice: Low rumbling, strings words together

Attributes [hide]

Trym Wentworth, Male Human Bard 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)17 (+3) 6 (-2)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 8
Languages Common, Sylvan, Goblin, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 300 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp).


Social Check DCs


Frederick Sherwood, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and is wearing a tight green one piece outfit complete with pants, hood, and a cape. His skin is also unnaturally pale. His red hair is cut short. He has gray eyes.

Personality: Eccentric and domineering, Frederick will drive conversation. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was raised in a mountains tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frederick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him

Ideals: Extrovert, Fighting. Flaws: Ugly. Bonds: Nature. Occupation: Assassin

Voice: Slurs words

Attributes [hide]

Frederick Sherwood, Male Human Rogue 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)9 (-1) 15 (+2)12 (+1)
Skills Investigation +1, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 24000 sp. White pearl (160 gp).


Social Check DCs


Justin Shirley, Male Human [Permalink]

Personal [hide]

Description: An older man who tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, he is not a threatening figure. His hair is long and chestnut with streaks of red, and is pulled back with small green clips. His beard is red, braided, and well cared for. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He invites people to come help in his community garden.

History: He was born several months after his father was called into army service. He helped his father out around the business and became quite the natural. He has achieved small success as a Marshal.

Motivation: He'd like to take his coworkers down a peg; and he would like to get married and retire

Ideals: Philantrophist. Flaws: Terse. Bonds: Military, Job, Has a crush. Occupation: Marshal

Voice: Soft and melodious

Attributes [hide]

Justin Shirley, Male Human Paladin 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 16 (+3)12 (+1) 9 (-1)16 (+3)
Skills Persuasion +5, Religion +3
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Hunter Altham, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a tan tunic with green highlights, and long red pants that bunch up around his shoes. He has a small bristly mustache and wavy chestnut hair. He is very pretty but has cold, dead eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is obsessed with finding treasure.

History: Born in the north to a Baker, Hunter learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has passion for adventuring and risk

Flaws: Shy, Insane, Greedy. Bonds: Attractive, Adventurer, Job. Occupation: Baker

Voice: Low range voice

Attributes [hide]

Hunter Altham, Male Human Expert 8
Medium (5'9") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 28 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)9 (-1) 10 (+0)14 (+2)
Skills Acrobatics +5, Deception +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +5

Possessions: 7000 sp. Obsidian (11 gp).


Social Check DCs

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