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Advanced [show]


William Hallewell, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting clothing which further accentuates his frame. He wears his brown hair up. His eyes, though not visible through his cowl, are violet.

Personality: Stoic and calm, he prefers to meditate than take action. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A powerful wizard made him what he is. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Shoemaker they were divorced and he won custody of their daughter. He worked as a Shepherd, and he later adopted a second daughter.

Motivation: To unite with his brother; and wants to raise his children well

Ideals: Disciplined, Opinionated. Bonds: Attractive, Mentor, Family. Occupation: Shepherd

Voice: Hollow voice

Attributes [hide]

William Hallewell, Male Human Monk 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)9 (-1) 10 (+0)12 (+1)
Skills Athletics +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: Freshwater pearl (4 gp). Blue sapphire (1000 gp). 2 Thunderstones. 3 Tanglefoot bags. 3 Tanglefoot bags.


Social Check DCs


Bertram Van Es, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries a battered mace and tarnished longbow as well. He wears a top hat to hide his balding. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Animals are drawn to him, and he is able to talk to them.

History: When he was but 4 years old his parents immigrated from the west. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was granted psionic powers by his dying sister.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist, Gifted. Bonds: Attractive, Immigrant. Occupation: Merchant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Bertram Van Es, Male Human Expert 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)14 (+2) 10 (+0)11 (+0)
Skills Insight +2, Religion +4
Senses Passive Perception 10
Languages Common, Infernal, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 60 pp.


Social Check DCs


Gerald Hayden, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not trust anyone and sleeps with one eye open.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting drow, the young Gerald began to lead the lost caravan. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur. Flaws: Shy, Insomniac. Bonds: Religious, Enemies. Occupation: Sage

Voice: Scottish accent

Attributes [hide]

Gerald Hayden, Male Human Aristocrat 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)14 (+2) 12 (+1)11 (+0)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 60000 cp.


Social Check DCs


Kody Cornish, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His skin is fair and his fingers are delicate and long. His auburn hair is cut jaggedly and amateurishly. He has a tattooed face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Kody was raised in a hard working conservative environment. While studying, he fell in love. They married and had a son. He has achieved small success as a Knight.

Motivation: He's looking for his big break; and wishes to resurrect an old love

Ideals: Optimist. Bonds: Enemies, Job, In love, Adventurer. Occupation: Knight

Voice: Old thin voice

Attributes [hide]

Kody Cornish, Male Human Barbarian 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 35 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)13 (+1) 13 (+1)10 (+0)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Conrad Wellington, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a well pressed and immaculate suit (or dress). His chestnut hair has been sun bleached extensively. He wears an eyepatch.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He moved from fad to fad and when he turned 15 he discovered writing. He has never given up on his writing dream.

Motivation: He's repulsed by the PC; and he feels that his past leaves him morally obligated to help

Ideals: Joker, Artistic. Flaws: Ugly, Selfish, Antagonistic. Occupation: Masseuse

Voice: Speaks with lips pursed

Attributes [hide]

Conrad Wellington, Male Human Paladin 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)14 (+2) 14 (+2)14 (+2)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Giant, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. Malachite (4 gp). Deep blue spinel (200 gp). 2 Smokesticks. 3 Thunderstones.


Social Check DCs

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