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Advanced [show]


Gerard Tenley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'2" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His right hand appears badly burned and disfigured. His hair is black and curly. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily eccentric. Animals are drawn to him, and he is able to talk to them.

History: Gerard hails from a village terrorized by giants. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: A deep hatred of giants.

Ideals: Gifted. Flaws: Insane, Disease. Bonds: Enemies. Occupation: Tailor

Voice: High pitched and raspy

Attributes [hide]

Gerard Tenley, Male Human Cleric 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)11 (+0) 10 (+0)16 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 25000 sp. 1 Minor magic item.


Social Check DCs


Lewis Pickering, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears many layers of old clothing at all times. His hair is greying and his face has many wrinkles. His ears are large.

Personality: He is a Painter first and foremost. He believes firmly that knowledge should be universal. He also hits on women, regardless of circumstances.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Lewis took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He's also a talented Barber, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Painter responsibilities is difficult.

Flaws: Ugly. Bonds: Poor, Job, Has a crush, Religious, Nature. Occupation: Painter

Voice: Laughs frequently while speaking

Attributes [hide]

Lewis Pickering, Male Human Paladin 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 17 (+3)8 (-1) 14 (+2)15 (+2)
Skills Insight +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2600 sp.


Social Check DCs


Gerard Axton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses in collared shirts and wears a proper scarf over his head. His long brown hair reaches down to his waist. His face is scarred and worn.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He dropped out of school before completing his studies. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To share knowledge with the world; and he has money and likes to spend it

Ideals: Passionate, Logical. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Merchant

Voice: Sore throat, cough

Attributes [hide]

Gerard Axton, Male Human Sorcerer 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)8 (-1) 16 (+3)11 (+0)
Skills Nature +2, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). Brass mug with jade inlays (100 gp). Solid gold idol (500 gp).


Social Check DCs


Ralf Bradford, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears professional attire. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is lazy, self-centered, vain, and jealous.

History: Ralf lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Bricklayer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Bricklayer they were divorced and he won custody of their daughter. He worked as a Cook, and he later adopted a second daughter.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother

Ideals: Optimist. Flaws: Selfish. Bonds: Attractive, Family. Occupation: Cook

Voice: Low and grunting

Attributes [hide]

Ralf Bradford, Male Human Paladin 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 15 (+2)9 (-1) 17 (+3)15 (+2)
Skills Persuasion +4, Sleight of Hand +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Robert Hackney, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and wears dark leathers with embroidery. His right hand appears badly burned and disfigured. He sports a flattop hair cut. His green eyes dart from person to person.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not believe in violence as a means to an end. He is a dedicated Adventurer but believes his peers are too gung-ho.

History: He was born at the edge of vast mountains. His mother took him hunting and taught him how to get in the mind of other creatures. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Sabotage a competitor; and he desires power and/or immortality

Ideals: Justice, Pacifist. Flaws: Shy. Bonds: Nature. Occupation: Adventurer

Voice: Whispers

Attributes [hide]

Robert Hackney, Male Human Monk 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)8 (-1) 12 (+1)15 (+2)
Skills Arcana +2, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 2000 sp. Moss agate (5 gp). Black pearl (1400 gp). 1 Minor magic item.


Social Check DCs

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