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Advanced [show]


Guy Rayden, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he is generally well dressed albeit a few years behind the times. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His brown unseeing eyes seem to look past you.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born on a small isolated farm. Cursed with a spirit at a very young age, Guy has worked very hard to control his curse. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a crush on the local Detective; and to settle down with his crush

Flaws: Disease, Emotional. Bonds: Attractive, Has a crush, Nature. Occupation: Fortune-teller

Voice: Spits and sputters

Attributes [hide]

Guy Rayden, Male Human Commoner 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)11 (+0) 12 (+1)7 (-2)
Skills Acrobatics +5, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +1

Possessions: 2000 sp. Moonstone (30 gp). Rock crystal (30 gp). 1 Minor magic item.


Social Check DCs


Gilbert Allerton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his hair in dreadlocks. His blue eyes peer out from beneath his Stetson blue hat.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised in a white middle class family as the only child. He helped his mother out around the business and became quite the natural. He struck the Gardener job and began his own company from there.

Motivation: He wants revenge against drow; and he is unsatisfied with his job

Flaws: Ugly, Impulsive, Mundane. Bonds: Job, Enemies. Occupation: Gardener

Voice: Soft and mumbly

Attributes [hide]

Gilbert Allerton, Male Human Bard 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)15 (+2) 4 (-3)16 (+3)
Skills Athletics +3, Insight -1
Senses Passive Perception 7
Languages Common, Sylvan, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 1800 sp. Silver comb with moonstones (300 gp).


Social Check DCs


Odo Bentham, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his hand crossbow. His black hair is singed and shortened. His brown eyes have a joyful gleam in them most of the time.

Personality: He loves telling others what to do and how they should feel about things. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He got into the Map Maker business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and to be a mercenary again

Ideals: Opinionated, Logical. Flaws: Ugly. Bonds: Job. Occupation: Map Maker

Voice: Smooth and feminine

Attributes [hide]

Odo Bentham, Male Human Ranger 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)15 (+2) 9 (-1)8 (-1)
Skills Animal Handling +1, Religion +4
Senses Passive Perception 9
Languages Common, Draconic, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1800 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Hugh Beverly, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a hunchback. He has no hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He can speak with the recently deceased. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was a soldier and died while he was still young. Hugh was left his father's suit of armor and trained in its use and care. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To clean up the streets; and he desires power and/or immortality

Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Military, Adventurer, Guardian. Occupation: Beggar

Voice: Sighs a lot, exhausted

Attributes [hide]

Hugh Beverly, Male Human Barbarian 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 38 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)15 (+2) 15 (+2)12 (+1)
Skills Performance +3, Stealth +2
Senses Passive Perception 12
Languages Common, Ignan, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp.


Social Check DCs


Kody Altham, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His long blonde hair is drawn into a two foot long braid. His fierce amber eyes like to dwell on things.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is lazy, self-centered, vain, and jealous.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Kody reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has dedicated himself to building a better kind of golem.

Motivation: To reunite with his old friends; and he's looking for his big break

Flaws: Selfish. Bonds: Poor, Military, Adventurer. Occupation: Fletcher

Voice: Uses sign language

Attributes [hide]

Kody Altham, Male Human Barbarian 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 60 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)11 (+0) 10 (+0)13 (+1)
Skills Stealth +2, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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