Norman Easton, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears a black costume with the symbols of the four houses of cards on his torso. His skin is also unnaturally pale. With bright golden hair and a scraggly beard. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is witty, but his monotone delivery comes off as unnerving His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born on a small isolated farm. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC.
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Nature, Debt. Occupation: Miller
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
Possessions: 100 gp.
Rolf Wentworth, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a brown costume with the symbols of death on his torso. His hair is chestnut and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Rolf was born in the east. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern.
Ideals: Athletic, Persistence. Bonds: Attractive, Job, Enemies. Occupation: Adventurer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 50 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Wymar Payton, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. His skin is fair and his fingers are delicate and long. He has moderate length blonde hair. He wears an eyepatch.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Wymar lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Meet up once more with his childhood friend.
Ideals: Optimist. Flaws: Ugly. Bonds: Has a crush, Adventurer, Family. Occupation: Sculptor
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 18 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 14 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Draconic, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.
Bertram Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a black and grey handkerchief worn on his left side. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a clover on it. His chestnut hair is thinning but still full. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Bertram was born the youngest of three triplets. He dropped out of school before completing his studies. Days after completing his studies, news broke out that his hometown was attacked by giants. Bertram was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: He desires power and/or immortality; and several ex partners dislike his way of doing things and want revenge
Ideals: Logical. Flaws: Insomniac. Bonds: Attractive, Enemies, Family, Adventurer. Occupation: Fletcher
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 40 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Auran, Orc, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +4
Possessions: 800 gp. Alexandrite (400 gp).
Diggory Kensley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a lot of dark rich colors, with gold accents. With bright blonde hair and a scraggly beard. His violet eyes lackadaisically let the world flow into them.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His father raised him in a mountain cabin. A gifted student he started as a Detective, but he got bored and became a Beggar. He was granted psionic powers by his dying brother.
Motivation: Balancing his hectic life and new Beggar responsibilities is difficult; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Nature, Job. Occupation: Beggar
Voice: Scratchy, weak
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 83 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 17 (+3) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp.
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