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NPC Generator

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Advanced [show]


Heward Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Cook uniform, and he perpetually has his scythe ready. His golden hair is drawn into a tight pony tail with a butterfly scrunchie. He has several tiny sapphire earrings on each ear.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born in the north to a Cook, Heward learned a great deal about his mother's area of expertise. He worked as a nervous Cook and found it very stressful. He inherited the family business which he has now maintained for 10 years.

Motivation: Balancing his hectic life and new Cook responsibilities is difficult; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Justice. Bonds: Job, Rich, Family. Occupation: Cook

Voice: Hard of hearing, loud

Attributes [hide]

Heward Lindsay, Male Human Adept 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)12 (+1) 16 (+3)13 (+1)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 300 gp. Aquamarine (800 gp). Eye agate (11 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Randal Browning, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He is physically well-built. He wears his brown hair down. His skin is flawless and his green eyes scan people very quickly.

Personality: He acts crazy and hedonistic. He has a habit of throwing himself into exceedingly dangerous situations.

History: Randal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has never given up on his poetry dream.

Motivation: To prove his worth to the world; and he feels threatened by others

Flaws: Hedonist, Impulsive, Fearful. Bonds: Attractive, Poor. Occupation: Shepherd

Voice: Ums and uhs a lot

Attributes [hide]

Randal Browning, Male Human Warrior 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)9 (-1) 14 (+2)13 (+1)
Skills Performance +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Nicholas Snape, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a faded coat and loose pants complete with deerstalker hat. He keeps his auburn hair in a pixie cut. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Nicholas was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: An old rival family wants him found; and he desires power and/or immortality

Flaws: Fearful. Bonds: Attractive, Poor, Adventurer, Family. Occupation: Barber

Voice: Sensual and smooth

Attributes [hide]

Nicholas Snape, Male Human Cleric 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)15 (+2) 16 (+3)15 (+2)
Skills Perception +6, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Orc, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 500 gp.


Social Check DCs


Aldous Marlee, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a yellow tunic with tan highlights, and long blue pants that bunch up around his shoes. He wears a deerstalker hat to cover his moderate length silver hair. He has a tattooed face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in the north to a Sailor, Aldous learned a great deal about his father's area of expertise. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He ran away from his former home and has been making his living as a Sailor for the past few years.

Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Flaws: Insomniac, Fearful. Bonds: Attractive, Job, Enemies. Occupation: Sailor

Voice: Dark and ominous

Attributes [hide]

Aldous Marlee, Male Human Sorcerer 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)12 (+1) 11 (+0)14 (+2)
Skills Insight +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 100 gp. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Tim Alton, Male Human [Permalink]

Personal [hide]

Description: He wears dull white sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. He carries with him a set of morningstars, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is styled in orderly dreadlocks. His amber eyes peer out from beneath his broad white hat.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a pair of adventurers, Tim grew up listening to his mother's many stories. There was a wharf not far from home where he often wandered off to fish. He has been saving his money to try and buy his brother's freedom.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Depressed. Bonds: Nature, Adventurer, Family. Occupation: Map Maker

Voice: Sleepy voice

Attributes [hide]

Tim Alton, Male Human Ranger 7
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)15 (+2) 16 (+3)12 (+1)
Skills Animal Handling +6, Persuasion +4
Senses Passive Perception 13
Languages Common, Undercommon, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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