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NPC Generator

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Advanced [show]


Roger Prescott, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a violet tunic with black highlights, and long green pants that bunch up around his shoes. His hair, while still mostly silver, has prominent grey streaks. He wears a mask on his face.

Personality: He is business-like. He takes instructions and follows them to the letter. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Roger lived on a farm with his mother, near the main road leading to a nearby town. Brilliant and gifted he never wanted to apply himself. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants to meet his childhood hero

Ideals: Professionalism, Gifted. Bonds: Family, Adventurer, Slave. Occupation: Armorer

Voice: Voice breaks

Attributes [hide]

Roger Prescott, Male Human Expert 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 12 (+1)15 (+2) 17 (+3)19 (+4)
Skills Nature +5
Senses Passive Perception 13
Languages Common, Aquan, Halfling
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 800 gp.


Social Check DCs


Ralf Cooper, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a long, grey cloak. His top hat is riddled with cuts and holes. His violet unseeing eyes seem to look past you.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a pair of adventurers, Ralf grew up listening to his father's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur. Flaws: Ugly, Disease, Terse. Bonds: Adventurer. Occupation: Ruler

Voice: German accent

Attributes [hide]

Ralf Cooper, Male Human Aristocrat 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)13 (+1) 16 (+3)14 (+2)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 pp. A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). Gold and topaz bottle stopper cork (500 gp). Gold and topaz bottle stopper cork (500 gp).


Social Check DCs


Gerard Hackney, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. As long as the job gets done he does not care how it got done.

History: Gerard was born the youngest of three triplets. He was taken from his home at a very young age. He has been saving his money to try and buy his brother's freedom.

Motivation: To unite with his brother; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Professionalism. Flaws: Antagonistic, Greedy. Bonds: Family, Slave. Occupation: Server

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gerard Hackney, Male Human Barbarian 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 29 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 6 (-2)11 (+0) 17 (+3)13 (+1)
Skills Animal Handling +5, Arcana +2
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4

Possessions: 500 gp. 1 Everburning torch. 1 Everburning torch. 1 Alchemist’s fire.


Social Check DCs


Wymar Myerscough, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he is dressed in an above average manner. He keeps his blonde hair in a flapper bob. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is overprotective of those who hire his services. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Wymar hails from a village terrorized by drow. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting drow, the young Wymar began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.

Motivation: Revenge; and to clean up the streets

Ideals: Entrepeneur. Bonds: Attractive, Poor, Guardian, Enemies. Occupation: Soapmaker

Voice: Aggressive tone

Attributes [hide]

Wymar Myerscough, Male Human Commoner 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 15 (+2)10 (+0) 12 (+1)12 (+1)
Skills Deception +4, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4

Possessions: 600 gp. Aquamarine (1300 gp). Star rose quartz (50 gp). Blue sapphire (500 gp). Citrine (50 gp). 1 Minor magic item.


Social Check DCs


Gerard Mitchell, Male Human [Permalink]

Personal [hide]

Description: He likes to wear pastel tank tops with black pants. His golden hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Sold as a small child to a wizard, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Dilettante, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Revenge; and wants to open a new tavern

Ideals: Passionate, Justice. Bonds: Mentor, Job, Enemies. Occupation: Stableman

Voice: Timid voice

Attributes [hide]

Gerard Mitchell, Male Human Warrior 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 42 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)9 (-1) 9 (-1)14 (+2)
Skills Persuasion +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 500 gp. Zircon (70 gp).


Social Check DCs

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