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Gerard Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears a blue costume with the symbols of magic on his torso. He has a moderate pudge and is not very fit. He sports a long silver beard, and similarly colored long hair. He has hazel eyes.

Personality: Cocky and sure of himself, he believes he is the best Junk Dealer born in the past three hundred years. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Gerard was raised in a hard working conservative environment. Gerard was born on a far southern plains where he grew up under the tutelage of his mother, an expert Junk Dealer. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To prove his worth to the world; and further expansion of business

Ideals: Persistence. Flaws: Impulsive. Bonds: Job, In love, Immigrant. Occupation: Junk Dealer

Voice: Indian accent

Attributes [hide]

Gerard Brandon, Male Human Barbarian 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 11 (+0)17 (+3) 16 (+3)13 (+1)
Skills Arcana +5, Stealth +4
Senses Passive Perception 13
Languages Common, Gnome, Terran, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Roger Haley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has no hair. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is harsh and unforgiving.

History: Roger hails from a village terrorized by goblins. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered goblins who tried to eat his hand. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Many goblins want him driven away.

Flaws: Ugly, Mundane, Antagonistic. Bonds: Enemies. Occupation: Slave Trader

Voice: Laughs frequently while speaking

Attributes [hide]

Roger Haley, Male Human Paladin 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 48 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)13 (+1) 8 (-1)17 (+3)
Skills Medicine +2, Stealth +6
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Wade, Male Human [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a blue scarf. His long brown hair is drawn into a two foot long braid. His eyes are likewise blue.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is an amazing painter.

History: The child of a Baker, who enjoyed hunting, Miles was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He became a Barrister soon after.

Motivation: He seems to be bored by most things; and further expansion of business

Ideals: Gifted. Flaws: Insomniac, Mundane. Bonds: Nature, Job. Occupation: Barrister

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Miles Wade, Male Human Aristocrat 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)16 (+3) 16 (+3)17 (+3)
Skills Perception +5, Religion +5
Senses Passive Perception 15
Languages Common, Ignan, Terran, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). 2 Alchemist’s fire.


Social Check DCs


Anthony Thackeray, Male Human [Permalink]

Personal [hide]

Description: He wears dull white sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. He is physically well-built. He sports a flattop hair cut. His hazel eyes are slightly larger than normal.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He plays an instrument quite well.

History: He got into the Hunter business at a young age. After coming to the age of reason, Anthony took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has worked as a Hunter like his mother before him.

Motivation: To unite with his brother; and sabotage a competitor

Ideals: Artistic, Gifted. Bonds: Attractive, Job, Family. Occupation: Hunter

Voice: Spanish accent

Attributes [hide]

Anthony Thackeray, Male Human Rogue 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)16 (+3) 16 (+3)17 (+3)
Skills History +5, Survival +5
Senses Passive Perception 13
Languages Common, Infernal, Gnoll, Celestial
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 15000 sp. 1 Minor magic item.


Social Check DCs


Henry Brent, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is portly but not overly obese. He wears his hair in dreadlocks. His amber unseeing eyes seem to look past you.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Joker. Flaws: Disease. Bonds: Attractive, Religious, Poor. Occupation: Dyer

Voice: Tuts and clicks tongue

Attributes [hide]

Henry Brent, Male Human Aristocrat 9
Medium (5'6") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 46 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)9 (-1) 17 (+3)9 (-1)
Skills Athletics +5, Intimidation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2

Possessions: 1100 gp.


Social Check DCs

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