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NPC Generator

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Advanced [show]


Heward Wordsworth, Male Human [Permalink]

Personal [hide]

Description: 5'9" and muscular, this southern man is renowned for his bright brown suits and hats. His red hair, when down, is lengthy. His eyes, though not visible through his cowl, are brown.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a ruthless business man, a trait he acquired from his father.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. There was a wharf not far from home where he often wandered off to fish. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's in love; and to settle down with his crush

Ideals: Athletic, Entrepeneur, Artistic. Flaws: Emotional. Bonds: Nature, Has a crush. Occupation: Engraver

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Heward Wordsworth, Male Human Expert 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)11 (+0) 15 (+2)7 (-2)
Skills Stealth +2, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Robert Tatum, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his blonde hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a great chef.

History: He was raised by priests from a young age. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying sister.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Gifted. Flaws: Insane, Depressed. Bonds: Religious, Mentor. Occupation: Interpreter

Voice: Speaks with a cold

Attributes [hide]

Robert Tatum, Male Human Ranger 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 24 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)7 (-2) 15 (+2)16 (+3)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1000 sp. Pink pearl (80 gp). Violet garnet (1200 gp).


Social Check DCs


Hugh Morley, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His red hair is slicked back into a classic pompadour. He wears an eyepatch.

Personality: He dislikes all the random violence that takes place in the west. Energy wise he seems alert and responsive.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his singing dream.

Motivation: He feels kind of lost in life; and an old rival family wants him found

Ideals: Pacifist, Professionalism, Artistic. Flaws: Ugly. Occupation: Beggar

Voice: Cold and demanding tone

Attributes [hide]

Hugh Morley, Male Human Ranger 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)15 (+2) 15 (+2)13 (+1)
Skills Insight +4, Nature +4
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. 1 Healer’s kit. 1 Superior lock.


Social Check DCs


Wymar Branson, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a robe, a symbol of magic around his neck, and a longbow on his belt. He is bald on top and has large chestnut tufts of hair around his ears. His blue eyes dart from person to person to random spaces in the air.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born a particularly ugly child, much to the horror of his parents. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable. Flaws: Ugly, Impulsive. Occupation: Fortune-teller

Voice: French accent

Attributes [hide]

Wymar Branson, Male Human Druid 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)7 (-2) 9 (-1)12 (+1)
Skills Performance +3, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 22000 cp. 1 Minor magic item.


Social Check DCs


Bertram Clayden, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a green shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them, and is pretty ugly. His hair is cut close to his head. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. A true patriot, Bertram would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born on a small isolated farm. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Doesn't want to be a Performer and was forced into it by his family; and find a way to reverse the transformation of his sister

Flaws: Ugly, Depressed. Bonds: Military, Nature, Family. Occupation: Performer

Voice: Timid voice

Attributes [hide]

Bertram Clayden, Male Human Warrior 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 58 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)7 (-2) 10 (+0)11 (+0)
Skills Animal Handling +3, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp. Silver pearl (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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