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Advanced [show]


Don Asheton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. Beneath his clothing is a huge mess of scar tissue. He wears his white hair up. His fierce violet eyes like to dwell on things.

Personality: While he acts the brute, he is far gentler than he would appear. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born blind and as such lacked many opportunities for work. His arcane abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world.

Ideals: Fighting, Gifted. Flaws: Impulsive, Disease. Bonds: Slave. Occupation: Shoemaker

Voice: Shortens vowels

Attributes [hide]

Don Asheton, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)11 (+0) 9 (-1)6 (-2)
Skills Intimidation +0, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Rolf Peyton, Male Human [Permalink]

Personal [hide]

Description: This man wears professional attire, and sports empty pouches on his belt. His hair is cut close to his head. His eyes are green and catlike.

Personality: Abrasive and pushy, he has a hard time making friends. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Rolf was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His childhood dream was to be a Spy, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult.

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Job, Poor. Occupation: Fortune-teller

Voice: Mousy voice

Attributes [hide]

Rolf Peyton, Male Human Expert 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +5, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Theodoric Lincoln, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His blonde hair is singed and shortened. His face is covered beneath a completely black helmet.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted necromantic powers by his dying brother.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Religious. Occupation: Map Maker

Voice: Speaks through clenched teeth

Attributes [hide]

Theodoric Lincoln, Male Human Rogue 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 39 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)13 (+1) 10 (+0)10 (+0)
Skills Acrobatics +5, Deception +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3

Possessions: 1000 sp.


Social Check DCs


Trym Chatham, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He is constantly adorned with expensive silk clothing, often dyed in bright black and tan, and wears rings and necklaces with large, colorful gems, and his gloved hand is found clutching a spear. His golden hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: Confrontational and typically high on some drug or another. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: The child of a Map Maker, who enjoyed hunting, Trym was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and money/treasure

Ideals: Athletic. Flaws: Addict. Bonds: Rich, Attractive, Enemies, Nature. Occupation: Barrister

Voice: Strong lisp

Attributes [hide]

Trym Chatham, Male Human Warlock 8
Medium (5'7") Human, Chaotic Good (CR 8)
Armor Class 7
Hit Points 59 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 14 (+2)14 (+2) 12 (+1)11 (+0)
Skills History +5
Senses Passive Perception 11
Languages Common, Goblin, Elven
Attacks Melee +4 / 2d10+1, Ranged +0 / 2d10-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 1200 gp. Gold music box (3000 gp). Cloth of gold vestments (140 gp). Gold dragon comb with red garnet eye (300 gp). Black velvet mask with numerous citrines (140 gp).


Social Check DCs


Gerald Stansfield, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His clothes are grease stained in places. He has auburn hair. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is fixated on the number 68. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Gerald grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants to meet his childhood hero.

Flaws: Ugly, Insane. Bonds: Poor, Immigrant, Adventurer. Occupation: Bricklayer

Voice: Laughs frequently while speaking

Attributes [hide]

Gerald Stansfield, Male Human Adept 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)15 (+2) 12 (+1)8 (-1)
Skills Insight +3, Stealth +3
Senses Passive Perception 11
Languages Common, Goblin, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 45000 sp. 1 Minor magic item.


Social Check DCs

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