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NPC Generator

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Advanced [show]


Adam Sydney, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears a brown vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his brown boots flare out at the collars. He has a hunchback. He has dyed his greying silver hair a little too much giving a sharp silver color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: This man loves music and to teach people music more than just about anything. Further he is a bit of a stoner and is frequently out of it.

History: Adam was born in the west. At a young age he loved to build and create. There was a wharf not far from home where he often wandered off to fish. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the west; and a strong sense of loyalty to human people

Ideals: Artistic, Persistence. Flaws: Ugly, Addict. Bonds: Nature. Occupation: Servant

Voice: Old Prospector

Attributes [hide]

Adam Sydney, Male Human Paladin 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)13 (+1) 12 (+1)14 (+2)
Skills Acrobatics +4, Arcana +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 pp.


Social Check DCs


Cory Marley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his longsword. He is an epitome of beauty. He sports a long chestnut beard, and similarly colored long hair. He has several tiny amethyst earrings on each ear.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Cory was born with his father's beautiful face. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Joker. Bonds: Attractive, Rich, Adventurer. Occupation: Assassin

Voice: American accent

Attributes [hide]

Cory Marley, Male Human Commoner 7
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 26 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)10 (+0) 14 (+2)12 (+1)
Skills Nature +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 600 gp. Rose (50 gp).


Social Check DCs


Heward Cooper, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears many layers of old clothing at all times. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.

Personality: Heward is depressed about a lot of things. He tends to be a nihilist. He is obsessed with finding treasure.

History: Heward was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Poor, Adventurer. Occupation: Assassin

Voice: Jittery and nervous

Attributes [hide]

Heward Cooper, Male Human Cleric 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)14 (+2) 12 (+1)11 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 4000 cp. Malachite (16 gp).


Social Check DCs


Anselm Darby, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tan vest and prefers grey and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is cut short. His brown unseeing eyes seem to look past you.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is afraid of women and trembles around them

History: His parents moved while he was still in utero so he is the first generation to be born here. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and a strong sense of loyalty to human people

Ideals: Opinionated. Flaws: Ugly, Disease, Shy. Bonds: Immigrant. Occupation: Architect

Voice: High pitched, excited

Attributes [hide]

Anselm Darby, Male Human Rogue 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 15 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 6 (-2)16 (+3) 13 (+1)14 (+2)
Skills Animal Handling +4, Deception +5
Senses Passive Perception 11
Languages Common, Infernal, Aquan, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1100 gp. Large well-done wool tapestry (300 gp). Silver chalice with lapis lazuli gems (120 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Silver comb with moonstones (1000 gp).


Social Check DCs


Anthony Adley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he has the majority of his body covered in plate. He keeps his silver hair in a pixie cut. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is happy with his job as a Servant. He turns his eye from what people do, preferring to live and let live. He is afraid of women and trembles around them

History: Born to a Healer, his father struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. He has set out to sabotage the competition.

Motivation: Further expansion of business; and expand his business

Flaws: Shy. Bonds: Attractive, Job, Poor. Occupation: Servant

Voice: Sounds elderly

Attributes [hide]

Anthony Adley, Male Human Adept 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)13 (+1) 10 (+0)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 2000 cp. Tiger eye turquoise (12 gp). Rose (40 gp). Rose (40 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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