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NPC Generator

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Advanced [show]


Gerard Myerscough, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'11" and is generally well dressed albeit a few years behind the times. His brown hair is cut short with large spiked bangs in the front. His skin is flawless and his green eyes scan people very quickly.

Personality: Gerard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He served in the navy to pay for his family's outstanding loans. Like his father and his brother before him, after school he went straight into learning to become a Bricklayer. He inherited the family business which he has now maintained for 5 years.

Motivation: Sabotage a competitor; and expand his business

Ideals: Artistic. Flaws: Forgetful. Bonds: Attractive, Military, Job. Occupation: Bricklayer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gerard Myerscough, Male Human Warrior 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 51 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)13 (+1) 14 (+2)9 (-1)
Skills Animal Handling +5, Investigation +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Geoffrey Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear ponchos typically of a light blue in addition to tight pants. His golden hair is cut jaggedly and amateurishly. He is very pretty but has cold, dead eyes.

Personality: He is happy with his job as a Barber. He turns his eye from what people do, preferring to live and let live. Geoffrey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. After a long history of fighting, Geoffrey and his spouse have recently divorced.

Motivation: To reunite with his old friends; and wants to open a new tavern

Flaws: Hedonist, Antagonistic. Bonds: Attractive, Job, Slave, Adventurer. Occupation: Barber

Voice: Old thin voice

Attributes [hide]

Geoffrey Thorpe, Male Human Ranger 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)10 (+0) 11 (+0)13 (+1)
Skills Animal Handling +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Sapphire pendant on gold chain (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). 1 Masterwork studded leather. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Roland Tenley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is thinning but still full. He has hazel eyes.

Personality: He is fixated on the number 90. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Due to his spouse's obsession with being a Engraver they were divorced and he won custody of their son. He worked as a Bellfounder, and he later adopted a second son.

Motivation: To unite with his brother; and he's repulsed by the pc

Ideals: Justice. Flaws: Insane, Antagonistic. Bonds: Slave, Family. Occupation: Bellfounder

Voice: Deep voice with rolling R's

Attributes [hide]

Roland Tenley, Male Human Rogue 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)15 (+2) 11 (+0)12 (+1)
Skills Animal Handling +2, Nature +4
Senses Passive Perception 10
Languages Common, Druidic, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Tim Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears many layers of old clothing at all times. His tied-back hair is golden. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aggressive, abrasive, and angry, Tim embodies much of what other species detest in the Humans. He misses his home and complains about the freezing weather, even in summer.

History: He was raised in a white middle class family as the only child. Tim was born on a far western forest where he grew up under the tutelage of his mother, an expert Guard. He got away from his former life and has fallen to alcoholism.

Motivation: He is content; and he's repulsed by the pc

Flaws: Ugly, Addict, Antagonistic, Mundane. Bonds: Poor, Immigrant. Occupation: Guard

Voice: Rolls R's

Attributes [hide]

Tim Mitchell, Male Human Bard 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)16 (+3) 9 (-1)12 (+1)
Skills Athletics +5, Religion +6
Senses Passive Perception 9
Languages Common, Orc, Undercommon, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 400 gp. 1 Hourglass. 1 Masterwork manacles. 1 Disguise kit. 1 Superior lock.


Social Check DCs


Balimaar Darby, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His auburn hair is cut short. His eyes are a pleasant brown.

Personality: Overbrimming with self-confidence, Balimaar isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in the east, but his parents moved at a very young age to the north. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He left for the east, certain he would find work there.

Motivation: He is greedy; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Antagonistic, Disease. Bonds: Rich, Immigrant. Occupation: Body Guard

Voice: Smooth and feminine

Attributes [hide]

Balimaar Darby, Male Human Commoner 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)10 (+0) 13 (+1)7 (-2)
Skills Arcana +2, Persuasion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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