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Advanced [show]


Gerard Ashton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his auburn hair in a pixie cut. His fierce violet eyes like to dwell on things.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Gerard lived on a farm with his mother, near the main road leading to a nearby town. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. By chance he met his sister recently and the two have been together since.

Motivation: A deep hatred of gnolls; and his religion dominates his actions

Ideals: Gifted. Bonds: Job, Religious, Family, Enemies. Occupation: Herbalist

Voice: Rolls R's

Attributes [hide]

Gerard Ashton, Male Human Aristocrat 8
Medium (5'6") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 64 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)19 (+4) 12 (+1)14 (+2)
Skills Intimidation +5, Investigation +7
Senses Passive Perception 11
Languages Common, Undercommon, Auran, Giant, Gnome
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: Deep blue spinel (900 gp). Sard (20 gp). Banded agate (8 gp). Peridot (20 gp). Amethyst (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Abram, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of ceremonial daggers on his belt, each one with a amethyst on the hilt. He wears a colorful flower in his golden hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a bit of a xeno-phobe, disliking non-Humans.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His divine abilities were realized during a raid on his village. He has drifted from career to career and currently works as a Adventurer.

Motivation: Expand his business; and balancing his hectic life and new adventurer responsibilities is difficult

Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Attractive, Job, Military. Occupation: Adventurer

Voice: Uses sign language

Attributes [hide]

Tim Abram, Male Human Monk 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)15 (+2) 9 (-1)9 (-1)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Terran, Giant
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Theobald Lester, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He is renowned for his bright green suits and hats. He has a very tight haircut. His fierce violet eyes like to dwell on things.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born on a small isolated farm. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Justice, Fighting. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Gardener

Voice: Draws out vowels

Attributes [hide]

Theobald Lester, Male Human Sorcerer 8
Medium (6'6") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 32 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)15 (+2) 11 (+0)15 (+2)
Skills Acrobatics +2, Medicine +3
Senses Passive Perception 10
Languages Common, Draconic, Celestial
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666530

Possessions: 1400 gp. Deep blue spinel (300 gp). Black pearl (300 gp). Tiger eye turquoise (5 gp). Peridot (40 gp). White opal (500 gp). Eye agate (5 gp).


Social Check DCs


Odo Davenport, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a green collared shirt and white pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His red hair is lengthy. His thin eyebrows rest above his beady hazel eyes.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He also is a firm believer in the manly ideal.

History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Someone believes him a fraud; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Enemies, Military. Occupation: Miner

Voice: Aggressive tone

Attributes [hide]

Odo Davenport, Male Human Expert 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 33 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)16 (+3) 11 (+0)8 (-1)
Skills Insight +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Elven, Gnome, Terran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Heward Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a brown broad hat and brown clothes. His golden hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Heward took refuge in the large cave and found the beat up bow and armor he uses now. He has achieved small success as a Marshal.

Motivation: He has a rivalry with the Church that dominates his actions; and he's looking for his big break

Ideals: Persistence. Bonds: Adventurer, Nature, Job, Religious. Occupation: Marshal

Voice: French accent

Attributes [hide]

Heward Berkeley, Male Human Cleric 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)14 (+2) 11 (+0)15 (+2)
Skills Athletics +5, Medicine +2
Senses Passive Perception 10
Languages Common, Abyssal, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 600 gp. Moss agate (13 gp).


Social Check DCs

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