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Advanced [show]


Thomas Shipley, Male Human [Permalink]

Personal [hide]

Description: He wears a tan collared shirt and brown pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He is physically well-built. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His brown eyes have a joyful gleam in them most of the time.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Thomas is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born at the edge of vast forest. His father had invested heavily in several trade routes and wanted him to inherit them. By chance he met his brother recently and the two have been together since.

Motivation: Human compassion; and find a way to reverse the transformation of his brother

Ideals: Joker. Flaws: Racist. Bonds: Family, Nature, Rich. Occupation: Dyer

Voice: pre-pubescent

Attributes [hide]

Thomas Shipley, Male Human Ranger 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 14
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)11 (+0) 16 (+3)16 (+3)
Skills Athletics +5, Investigation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Heiser, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a blue costume with the symbols of the four houses of cards on his torso. With a patchy black beard and wild black hair. He wears round tiny glasses practically rammed into his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bertram took refuge in the large cave and found the beat up scythe and armor he uses now. He was always very intelligent and has formed a secret society of specialists.

Motivation: Wants to have a good time and be beloved; and to be a barkeep again

Ideals: Persistence, Logical, Optimist. Flaws: Secretive. Bonds: Nature. Occupation: Painter

Voice: Uses lots of figures of speech

Attributes [hide]

Bertram Heiser, Male Human Paladin 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 58 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)12 (+1) 14 (+2)5 (-3)
Skills Nature +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 900 gp. Sardonyx (70 gp). 1 Minor magic item.


Social Check DCs


Anselm Oakes, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a black and pastel robe with the hood down. He carries with him a set of flails on his belt, each one with a jet on the hilt. He wears his white hair up. He tend to wears goggles to shield his eyes.

Personality: He can speak with the recently deceased. He is afraid of women and trembles around them

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His parents enrolled him in a Monk school at a young age so that he could practice his arcane talents. He hasn't been sleeping well lately.

Motivation: He is compelled to act according to his religious beliefs; and to get a good night's sleep

Ideals: Fighting, Gifted. Flaws: Shy, Insomniac. Bonds: Religious. Occupation: Gardener

Voice: Hissing voice

Attributes [hide]

Anselm Oakes, Male Human Monk 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 18 (+4)14 (+2) 14 (+2)13 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Odo Holton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His tied-back hair is chestnut. His eyes are likewise blue.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He comes from a rich western family. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Sensitive, Insane. Bonds: Rich. Occupation: Bricklayer

Voice: Raspy

Attributes [hide]

Odo Holton, Male Human Ranger 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)14 (+2) 12 (+1)11 (+0)
Skills Arcana +4, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp.


Social Check DCs


Don Paxton, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of scimitars on his belt, each one with a aquamarine on the hilt. His long white hair reaches down to his waist. His eyes are violet.

Personality: Eccentric and domineering, Don will drive conversation. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His father raised him in a mountain cabin. Brilliant and gifted he never wanted to apply himself. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Extrovert, Gifted. Bonds: Adventurer, Nature. Occupation: Ruler

Voice: Speaks in third person

Attributes [hide]

Don Paxton, Male Human Rogue 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 6 (-2)15 (+2) 16 (+3)11 (+0)
Skills Persuasion +2
Senses Passive Perception 13
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2300 sp. 4 Holy water. 2 Thunderstones.


Social Check DCs

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