Heward Jacobs, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Ploughman does. He carries with him a set of morningstars on his belt, each one with a amber on the hilt. His black hair is greasy and uncared for. His eyes are hazel and catlike.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ploughman. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new ploughman responsibilities is difficult
Ideals: Fighting, Passionate. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Ploughman
Voice: Mousy voice
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 15 (+2) | 4 (-3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Everburning torch. 1 Everburning torch.
Roland Davenport, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a tight fitting white shirt and pants, and is pretty ugly. His blonde hair is unkempt and raggedy. His brown eyes have a joyful gleam in them most of the time.
Personality: Prone to second guessing himself, he comes off as nervous. He believes the world needs to unite to get rid of dire rats once and for all.
History: Gifted from a young age, Roland studied abroad. In his 14th year, his parents were killed by a dire rats raid, leaving Roland alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He wants revenge against dire rats; and a deep hatred of dire rats
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Enemies. Occupation: Masseuse
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 5 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 9 (-1) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 900 sp. Golden pearl (160 gp).
Manfred Hallewell, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is cut jaggedly and amateurishly. His eyes are blue.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Wizard school at a young age so that he could practice his druidic talents. He was granted druidic powers by his dying sister.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Passionate, Philantrophist, Gifted. Bonds: Adventurer. Occupation: Body Guard
Voice: Nasally tone
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 8 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 6 (-2) | 6 (-2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 140 pp. Banded agate (14 gp). White pearl (90 gp). Deep blue spinel (400 gp). Chrysoberyl (90 gp).
Kody Upton, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is auburn and curly. His eyes, though not visible through his cowl, are blue.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He takes great joy in being the best Merchant in town.
History: Born in a small village he learned the ways of the warrior from his mother. He worked as a nervous Merchant and found it very stressful. He became a Merchant soon after.
Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and sabotage a competitor
Ideals: Fighting, Athletic, Justice. Bonds: Attractive, Job. Occupation: Merchant
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 65 (6d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +5
Possessions: 10000 cp. Violet garnet (1400 gp). Alexandrite (1400 gp). Jet (150 gp). 1 Minor magic item. 1 Minor magic item.
Anselm Huckabee, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears a fine chain shirt which he covers with tan colored cloaks and clothing, and his gloved hand is found clutching a sai. His blonde hair is cut short. He wears large thick round spectacles.
Personality: Anselm wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: The child of southern immigrants he idolized his mother. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.
Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Disciplined. Flaws: Fearful. Bonds: Immigrant, Rich, Job. Occupation: Body Guard
Voice: Scratchy, weak
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 52 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 14 (+2) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Elven, Goblin, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: Gold and topaz bottle stopper cork (1100 gp).
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