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NPC Generator

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Advanced [show]


Adelard Alston, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He dresses in collared shirts and wears a proper scarf over his head. His brown hair is long and unkept. His violet unseeing eyes seem to look past you.

Personality: Adelard is depressed about a lot of things. He tends to be a nihilist. He invites people to come help in his community garden.

History: Adelard lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry his brother to traveling adventurers.

Ideals: Philantrophist. Flaws: Ugly, Disease, Depressed. Bonds: Family. Occupation: Stableman

Voice: High pitched and raspy

Attributes [hide]

Adelard Alston, Male Human Paladin 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)13 (+1) 11 (+0)5 (-3)
Skills Acrobatics +5, Nature +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 17000 cp.


Social Check DCs


Godfrey Blyth, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is tall, broad shouldered and powerfully built. He has a small bristly mustache and wavy black hair. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born into a rich family. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Godfrey and his spouse have recently divorced.

Motivation: Retire the richest man in the west.

Ideals: Opinionated, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Brewer

Voice: Laughs frequently while speaking

Attributes [hide]

Godfrey Blyth, Male Human Adept 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 8 (-1)16 (+3) 13 (+1)12 (+1)
Skills Arcana +5, Insight +3
Senses Passive Perception 11
Languages Common, Gnoll, Aquan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 300 gp.


Social Check DCs


Manfred Hartford, Male Human [Permalink]

Personal [hide]

Description: He likes to wear blue tank tops with grey pants. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a dagger on it. His brown hair is matted, messy, and big. His brown eyes dart from person to person to random spaces in the air.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's looking for his big break.

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Adventurer, Military. Occupation: Priest

Voice: Draws out vowels

Attributes [hide]

Manfred Hartford, Male Human Adept 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 8 (-1)9 (-1) 14 (+2)17 (+3)
Skills Acrobatics +4, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 17000 cp. Obsidian (15 gp). Black opal (800 gp). Golden pearl (60 gp). Blue quartz (15 gp).


Social Check DCs


Lance Gresham, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a pastel vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His moppish blonde hair is in a traditional bowl cut. His brown eyes peer out from beneath his deerstalker pastel hat.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: His father raised him in a mountain cabin. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Due to his spouse's obsession with being a Locksmith they were divorced and he won custody of their daughter. He worked as a Miller, and he later adopted a second daughter.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Racist. Bonds: Attractive, Family, Nature. Occupation: Miller

Voice: Tuts and clicks tongue

Attributes [hide]

Lance Gresham, Male Human Aristocrat 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)16 (+3) 12 (+1)13 (+1)
Skills Nature +6, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven, Goblin
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 3000 sp. Deep blue spinel (200 gp). Zircon (80 gp). 1 Hourglass. 1 Spyglass.


Social Check DCs


Drogo Asheton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He dresses in collared shirts and wears a proper scarf over his head. His hair, while still mostly auburn, has prominent grey streaks. He has brown eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is skeptical of what others tell him and is slow to trust.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Ideals: Justice, Artistic. Flaws: Ugly, Shy. Bonds: Enemies. Occupation: Fletcher

Voice: Scratchy, weak

Attributes [hide]

Drogo Asheton, Male Human Cleric 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)12 (+1) 17 (+3)16 (+3)
Skills Deception +5, Survival +5
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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