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NPC Generator

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Advanced [show]


Arnold Paxton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His auburn hair is braided into rings. He has gleaming, smiling hazel eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He would rather hide behind his crafts than deal with other people.

History: Arnold was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Arnold took refuge in the old dungeon and found the beat up rapier and armor he uses now. He ran away from his former home and has been making his living as a Guard for the past few years.

Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and to unite with his sister

Ideals: Artistic. Flaws: Insane, Shy. Bonds: Job, Family, Nature. Occupation: Guard

Voice: American accent

Attributes [hide]

Arnold Paxton, Male Human Fighter 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 56 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 18 (+4)4 (-3) 8 (-1)16 (+3)
Skills Performance +6, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 5000 sp.


Social Check DCs


Bertram Moreno, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries a battered falchion and tarnished scythe as well. He has wavy silver hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born in the south. Bertram was born on a far southern plains where he grew up under the tutelage of his father, an expert Sellsword. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure.

Ideals: Fighting, Optimist. Bonds: Rich, Immigrant. Occupation: Sellsword

Voice: Soothing and warm

Attributes [hide]

Bertram Moreno, Male Human Monk 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 19 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 7 (-2)16 (+3) 14 (+2)12 (+1)
Skills Insight +5, Investigation +6
Senses Passive Perception 12
Languages Common, Undercommon, Auran, Goblin
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 3000 sp. Black opal (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Justin Clinton, Male Human [Permalink]

Personal [hide]

Description: He usually wears his green robe and has his sword always slung over his shoulder. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He is bald on top and has large chestnut tufts of hair around his ears. His ears are large.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Justin is combative with any and all who dare try his patience in the slightest.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Apothecary mother left him crippled. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Justice. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Ploughman

Voice: Hissing voice

Attributes [hide]

Justin Clinton, Male Human Ranger 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)15 (+2) 16 (+3)12 (+1)
Skills Intimidation +4, Survival +6
Senses Passive Perception 13
Languages Common, Gnome, Giant
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 8000 sp. Sapphire pendant on gold chain (600 gp). Sapphire pendant on gold chain (600 gp). Old masterpiece painting (1700 gp).


Social Check DCs


Gerald Roscoe, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing the road beaten gear of a warrior. He wears his red hair up in a very large beehive style do. This amber eyed northerner is not easily forgotten.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Revenge; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Persistence. Flaws: Antagonistic, Insane. Bonds: Adventurer, Enemies. Occupation: Roofer

Voice: Jittery and nervous

Attributes [hide]

Gerald Roscoe, Male Human Monk 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)15 (+2) 9 (-1)15 (+2)
Skills Insight +1, Nature +4
Senses Passive Perception 9
Languages Common, Aquan, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Good lock. 1 Good lock.


Social Check DCs


Ernest Pinkerton, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and tends to wear a green poncho over his likewise colored trousers and shirt. His skin is also unnaturally pale. He keeps his red hair in a flapper bob. His eyes are likewise gray.

Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. He is able to fit into much smaller and tighter spaces than normal.

History: From birth he was tutored by a cruel and relentless mentor. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has worked as a Navigator like his mother before him.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Mentor, Immigrant. Occupation: Navigator

Voice: Speaks in third person

Attributes [hide]

Ernest Pinkerton, Male Human Sorcerer 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 23 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 11 (+0)15 (+2) 14 (+2)15 (+2)
Skills Insight +5, Investigation +5
Senses Passive Perception 12
Languages Common, Undercommon, Draconic
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: 500 gp. Violet garnet (1500 gp). Red spinel (60 gp). Red-brown spinel (60 gp). 1 Minor magic item.


Social Check DCs

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