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NPC Generator

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Advanced [show]


Arnold Atterton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.

Personality: Cocky and sure of himself, he believes he is the best Actor born in the past three hundred years. He uses divination through singing.

History: Arnold lived on a farm with his father, near the main road leading to a nearby town. His arcane abilities were realized during a raid on his village. He became a Actor soon after.

Motivation: Balancing his hectic life and new Actor responsibilities is difficult.

Ideals: Gifted. Bonds: Poor, Job, Family. Occupation: Actor

Voice: Indian accent

Attributes [hide]

Arnold Atterton, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)12 (+1) 18 (+4)16 (+3)
Skills History +3, Survival +6
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Wymar Hastings, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. His auburn hair is slicked back into a classic pompadour. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a logical person and will generally grow upset if things defy logic and science.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Wymar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now owns his own business.

Motivation: Balancing his hectic life and new Detective responsibilities is difficult; and sabotage a competitor

Ideals: Logical, Gifted. Bonds: Nature, Job. Occupation: Detective

Voice: Puts emphasis on the wrong words

Attributes [hide]

Wymar Hastings, Male Human Monk 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 25 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)9 (-1) 16 (+3)11 (+0)
Skills Persuasion +3, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 1000 gp. Deep green spinel (120 gp).


Social Check DCs


Trey Lincoln, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has done his best to style his white hair to look like a famous performer. He has a tattooed face.

Personality: He will rave to anyone who will listen. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He's also a talented Soapmaker, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and further expansion of business

Ideals: Logical. Flaws: Insane, Hedonist. Bonds: Poor, Job. Occupation: Mercenary

Voice: Cold and demanding tone

Attributes [hide]

Trey Lincoln, Male Human Adept 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)14 (+2) 14 (+2)12 (+1)
Skills Medicine +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Aquan, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 300 gp. Banded agate (6 gp). 1 Half-Plate.


Social Check DCs


Diggory Wesley, Male Human [Permalink]

Personal [hide]

Description: He wears just a violet suit. He has a moderate pudge and is not very fit. His hair is silver and curly. His hazel unseeing eyes seem to look past you.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Cursed with lycanthropy at a very young age, Diggory has worked very hard to control his curse. He has set out to sabotage the competition.

Motivation: He has passion for adventuring and risk; and expand his business

Flaws: Disease, Shy. Bonds: Job, Religious, Adventurer. Occupation: Spy

Voice: Slow speaker

Attributes [hide]

Diggory Wesley, Male Human Wizard 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)11 (+0) 16 (+3)16 (+3)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 300 gp. Golden pearl (120 gp).


Social Check DCs


Gilbert Dudley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a green Stetson hat and green clothes. His golden hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are amber.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He receives visions of the future at random moments

History: From birth he was tutored by a cruel and relentless mentor. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. Days after completing his studies, news broke out that his hometown was attacked by brigands. Gilbert was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: A deep hatred of brigands; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Bonds: Enemies, Mentor, Slave. Occupation: Mason

Voice: Can't modulate volume

Attributes [hide]

Gilbert Dudley, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)11 (+0) 16 (+3)16 (+3)
Skills Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. Solid gold idol (400 gp).


Social Check DCs

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