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NPC Generator

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Advanced [show]


Balimaar Weld, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is tall, broad shouldered and powerfully built. His chestnut hair, when down, is lengthy. He has gleaming, smiling violet eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He has had some formal painting training, and achieved minor success. Due to his spouse's obsession with being a Glassblower they were divorced and he won custody of their daughter. He worked as a Fletcher, and he later adopted a second daughter.

Motivation: Doesn't want to be a Fletcher and was forced into it by his family.

Ideals: Joker, Artistic. Flaws: Impulsive. Bonds: Family. Occupation: Fletcher

Voice: Low and grunting

Attributes [hide]

Balimaar Weld, Male Human Rogue 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)13 (+1) 14 (+2)10 (+0)
Skills Animal Handling +4, Deception +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Kody Harlow, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair is knotted and matted. His face is covered beneath a completely black helmet.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Kody was raised in a hard working conservative environment. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his brother recently and the two have been together since.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Athletic, Optimist. Flaws: Forgetful. Bonds: Family, Job. Occupation: Blacksmith

Voice: Loud with bravado

Attributes [hide]

Kody Harlow, Male Human Warrior 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)16 (+3) 12 (+1)11 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common, Abyssal, Aquan, Ignan
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Jocelyn Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is wearing colorful clothing, dressed as a Roofer. He has moderate length white hair. He is very pretty but has cold, dead eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a small toy that he constantly fidgets with.

History: He comes from a rich southern family. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Jocelyn took refuge in the old dungeon and found the beat up sai and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A deep hatred of illithids; and he is greedy

Ideals: Persistence. Flaws: Addict. Bonds: Attractive, Nature, Rich, Enemies. Occupation: Roofer

Voice: Slurs words

Attributes [hide]

Jocelyn Mitchell, Male Human Adept 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)8 (-1) 14 (+2)9 (-1)
Skills Arcana +2, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 10000 cp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Sapphire pendant on gold chain (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Clifford, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is lazy, self-centered, vain, and jealous.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He was granted psionic powers by his dying sister.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Gifted. Flaws: Selfish, Disease. Bonds: Rich, Attractive. Occupation: Tailor

Voice: Laughs frequently while speaking

Attributes [hide]

Robert Clifford, Male Human Adept 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 45 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)16 (+3) 12 (+1)13 (+1)
Skills Arcana +6
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Celestial
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 800 gp. Azurite (10 gp). Chrysoberyl (110 gp). Pink pearl (110 gp). Moonstone (20 gp).


Social Check DCs


Don Morton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an entirely black suit with blue socks and a vest with buckled shoes. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are blue and he is always smoking a pipe.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was always a brilliant, if unscrupulous mind. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and to be a detective again

Ideals: Justice, Logical. Flaws: Shy, Insane. Bonds: Immigrant. Occupation: Barber

Voice: Ums and uhs a lot

Attributes [hide]

Don Morton, Male Human Commoner 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)14 (+2) 7 (-2)12 (+1)
Skills Arcana +5, Persuasion +4
Senses Passive Perception 8
Languages Common, Terran, Gnome
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 10000 cp.


Social Check DCs

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