Solomon Lindsay, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'4" and wears a blue shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His head has been shaved. His eyes are blue and he is always smoking a pipe.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a bit of a xeno-phobe, disliking non-Humans.
History: The child of a Herbalist, who enjoyed hunting, Solomon was taken on many hunting expeditions. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Human compassion; and obtaining odd cultural human artifacts is his passion
Ideals: Justice. Flaws: Ugly, Racist, PTSD. Bonds: Nature. Occupation: Navigator
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 17 (+3) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 400 gp. 1 Magnifying glass.
Adelard Fulton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He very much looks the part of a Map Maker. He wears a feathered hat to cover his moderate length brown hair. He wears an eyepatch.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Map Maker arts, while his father instructed him in etiquette, music and courtly manner. His childhood dream was to be a Navigator, but he was a colossal failure. He then took over the family business and is one of the better Map Maker for hire.
Motivation: Sabotage a competitor.
Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Job, Rich. Occupation: Map Maker
Voice: Relaxed voice
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 27 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 9 (-1) | 18 (+4) | 15 (+2) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Sylvan, Druidic, Elven, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
Possessions: 300 gp. A delicate silver chain set with a tourmaline (30 gp).
Gerald Nibley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears just a red suit. He has dyed his greying brown hair a little too much giving a sharp brown color. He is very pretty but has cold, dead eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Sold as a small child to a wizard, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was turned out during the war. He and his family wandered north to less war torn lands. He has dedicated himself to building a better village for his children.
Motivation: To reunite with his old friends.
Flaws: Insomniac, PTSD. Bonds: Attractive, Adventurer, Mentor. Occupation: Cartwright
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 33 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 9 (-1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +6
Possessions: 1200 gp.
Alexandre Sutton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a fancy black suit. His red hair is smooth and relatively long. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: Abrasive and pushy, he has a hard time making friends. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He is a Deep Scion in disguise. He helped his mother out around the business and became quite the natural. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants to meet his childhood hero; and he is unsatisfied with his job
Flaws: Antagonistic. Bonds: Attractive, Poor, Enemies, Adventurer, Job. Occupation: Baker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 8 (-1) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 70 pp. 1 Magnifying glass. 1 Silk rope.
Richard Ainsworth, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has a large blue mantle and cape that has been intricately interwoven into his violet robe. He has moderate length chestnut hair. His amber eyes have a joyful gleam in them most of the time.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born in a small village he learned the ways of the warrior from his mother. Richard was born on a far northern desert where he grew up under the tutelage of his mother, an expert Banker. He moves from town to town, unable to find a place to settle.
Motivation: He doesn't get along with people that don't share his tastes; and his religion dominates his actions
Ideals: Impeccable, Fighting, Logical. Bonds: Immigrant, Religious. Occupation: Banker
Voice: Slurs words
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 43 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 4000 sp. Silver pearl (40 gp). Banded agate (4 gp). Eye agate (4 gp). Blue sapphire (900 gp). Jasper (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!

