Bernard Asheton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears white trousers with grey and brown striped suspenders. He wears various colorful collared shirts. He has no hair. He wears an eyepatch.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Energy wise he seems alert and responsive.
History: He was born blind and as such lacked many opportunities for work. He helped his father out around the business and became quite the natural. He now owns his own business.
Motivation: Meet up once more with his childhood friend; and he is unsatisfied with his job
Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Job, Adventurer. Occupation: Scribe
Voice: Posh accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4
Possessions: 12000 cp. Chalcedony (80 gp).
Heward Springfield, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is wearing a perfectly clean shirt and pair of pants and is in decent physical shape. His black hair is styled in orderly dreadlocks. He has a dull look in his violet eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He got into the Mayor business at a young age. He has chosen to use the inheritance that was left to him frivolously. He ran away from his former home and has been making his living as a Mayor for the past few years.
Motivation: To get a good night's sleep; and balancing his hectic life and new mayor responsibilities is difficult
Ideals: Justice. Flaws: Insomniac. Bonds: Attractive, Family, Job, Rich. Occupation: Mayor
Voice: French accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Reynard Melancon, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He prefers to wear flannel. His white hair is braided into rings. He is very pretty but has cold, dead eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an athlete and attended two major summer competitions. He never won. He now spends his time doing works of charity.
Motivation: Wants to work out more often; and to find somewhere to settle down
Ideals: Athletic, Philantrophist, Joker. Flaws: Mundane. Bonds: Attractive. Occupation: Ploughman
Voice: Timid voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Goblin, Giant
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10 pp. 1 Chain shirt. 1 Half-Plate.
Wymar Acton, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is wearing a long, blue, dusty cloak. His whole body is exceptionally muscular. His chestnut hair is lengthy and is close to two feet long. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is happy with his job as a Slave Trader. He turns his eye from what people do, preferring to live and let live. He enjoys reading and quiet.
History: He was raised in a white middle class family as the only child. A freak accident while working with his Mercenary mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Balancing his hectic life and new Slave Trader responsibilities is difficult; and to be a mercenary again
Ideals: Logical. Flaws: Insane, Mundane, Disease. Bonds: Immigrant, Job. Occupation: Slave Trader
Voice: Stutters
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 35 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gilbert Royal, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears skinny pants and wears a pastel and yellow robe with the hood down. His red hair has been sun bleached extensively. His eyes are likewise gray.
Personality: Cocky and sure of himself, he believes he is the best Dyer born in the past three hundred years. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants his loneliness to end; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Flaws: Racist. Bonds: Job, Family, Has a crush. Occupation: Dyer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 21 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Druidic
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 300 gp.
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