Godfrey Rodney, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears suspenders and grey workpants. His shirt is black, and he wears a heavy grey leather apron most of the time. He has a small bristly mustache and wavy red hair. He has several tiny jet earrings on each ear.
Personality: Eccentric and domineering, Godfrey will drive conversation. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Godfrey lived on a farm with his mother, near the main road leading to a nearby town. His parents enrolled him in a Ranger school at a young age so that he could practice his arcane talents. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Shoemaker and was forced into it by his family; and to reunite with his absent mother
Ideals: Extrovert, Gifted. Bonds: Rich, Religious, Family. Occupation: Shoemaker
Voice: Stutters
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 33 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 2000 sp.
Trym Van Es, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and does not wear sleeves and tends to eschew shirts when he can avoid it. His skin is also unnaturally pale. His hair is short and black. His face is scarred and worn.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Sold as a small child to a brothel owner, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.
Motivation: To unite with his sister; and sabotage a competitor
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Mentor, Family. Occupation: Herbalist
Voice: Whispers
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Sylvan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Musical instrument.
Theobald Warwick, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his rapier. He is tall, broad shouldered and powerfully built. His white hair is thinning but still full. This gray eyed westerner is not easily forgotten.
Personality: Overbrimming with self-confidence, Theobald isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born in the west, but his parents moved at a very young age to the east. A gifted student he started as a Animal Trainer, but he got bored and became a Scribe. He has drifted from career to career and currently works as a Scribe.
Motivation: An old rival family wants him found; and marry his brother to traveling adventurers
Ideals: Impeccable. Bonds: Family, Immigrant, Job. Occupation: Scribe
Voice: American accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 9 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
Peter Wallace, Male Human [Permalink]
Personal [hide]
Description: He likes to wear green tank tops with black pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His brown hair and beard is wavy and long. His eyes are brown and beady.
Personality: He is business-like. He takes instructions and follows them to the letter. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in the south to a Shoemaker, Peter learned a great deal about his mother's area of expertise. Peter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He inherited the family business which he has now maintained for 7 years.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Nature, Adventurer. Occupation: Shoemaker
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 9 (-1) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Terran
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +5
Possessions: 100 gp. 1 Minor magic item.
Ernest Coombs, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears light armors faded through time and improper care. His white hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. Energy wise he seems alert and responsive.
History: He was born in the north, but his parents moved at a very young age to the south. Brilliant and gifted he never wanted to apply himself. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He wants revenge against goblins; and someone believes him a fraud
Ideals: Professionalism, Gifted. Bonds: Enemies, Immigrant. Occupation: Dyer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 44 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 11 (+0) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
Possessions: 1000 sp. Aquamarine (1000 gp). Moonstone (30 gp). Moss agate (6 gp). Tiger eye turquoise (6 gp).
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