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NPC Generator

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Advanced [show]


Dean Marlee, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears light armors faded through time and improper care. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Dean speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a great chef.

History: The child of eastern immigrants he idolized his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stylist. He left for the east, certain he would find work there.

Motivation: He'd like to take his coworkers down a peg; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Bonds: Immigrant, Job. Occupation: Stylist

Voice: Posh accent

Attributes [hide]

Dean Marlee, Male Human Adept 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)13 (+1) 15 (+2)15 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 200 gp.


Social Check DCs


Rolf Everleigh, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'0" and wears clothing that is held on in multiple layers but all of it is in poor condition. His blonde hair is knotted and matted. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He is a Hag in disguise. Rolf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Impulsive. Bonds: Poor, Attractive, Job, Adventurer. Occupation: Bellfounder

Voice: Rhymes sentences (sorry)

Attributes [hide]

Rolf Everleigh, Male Human Druid 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)16 (+3) 11 (+0)11 (+0)
Skills Animal Handling +3, Athletics +5
Senses Passive Perception 10
Languages Common, Gnoll, Celestial, Goblin
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Theobald Dumph, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair is styled in orderly dreadlocks. His hazel eyes are slightly larger than normal.

Personality: He has a massive crush on the younger sibling of the Roofer who has hired him part-time. He is an amazing painter.

History: He was born blind and as such lacked many opportunities for work. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he's in love

Ideals: Gifted. Flaws: Disease. Bonds: Has a crush, Rich. Occupation: Roofer

Voice: Loud with bravado

Attributes [hide]

Theobald Dumph, Male Human Barbarian 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 45 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)9 (-1) 13 (+1)13 (+1)
Skills Insight +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Patrick Browning, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries a battered sai and tarnished hammer as well. His long red hair is drawn into a two foot long braid. His face is scarred and worn.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is afraid of women and trembles around them

History: Patrick lived on a farm with his mother, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. By chance he met his sister recently and the two have been together since.

Motivation: To unite with his sister; and he feels kind of lost in life

Ideals: Fighting. Flaws: Ugly, Depressed, Shy. Bonds: Poor, Family. Occupation: Servant

Voice: Nasally tone

Attributes [hide]

Patrick Browning, Male Human Aristocrat 7
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 66 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)13 (+1) 11 (+0)16 (+3)
Skills Deception +6, Medicine +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 800 gp.


Social Check DCs


Anselm Digby, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting blue shirt and pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has moderate length white hair. He wears crescent spectacles with a black brim.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a habit of throwing himself into exceedingly dangerous situations.

History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Slave Trader hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he has comitted a past crime that haunts him to this day

Ideals: Optimist. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Slave Trader

Voice: Indian accent

Attributes [hide]

Anselm Digby, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)10 (+0) 10 (+0)14 (+2)
Skills Insight +2, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1300 sp. Aquamarine (400 gp).


Social Check DCs

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