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Advanced [show]


Randal Hadlee, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears just a brown suit. His head has been shaved. He wears an eyepatch.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is lazy, self-centered, vain, and jealous.

History: Randal was born in the north. At a young age he loved to build and create. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has achieved small success as a Navigator.

Motivation: To be a Stableman again; and further expansion of business

Ideals: Persistence. Flaws: Ugly, Selfish, PTSD. Bonds: Job. Occupation: Navigator

Voice: Old thin voice

Attributes [hide]

Randal Hadlee, Male Human Adept 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)13 (+1) 16 (+3)10 (+0)
Skills History +4, Survival +6
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 200 gp. Moss agate (7 gp). Peridot (50 gp). Carnelian (50 gp). Rock crystal (50 gp).


Social Check DCs


Randal Roscoe, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a black handlebar mustache and slicked back black hair. He has gleaming, smiling violet eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Insomniac, Forgetful. Occupation: Merchant

Voice: Low and grunting

Attributes [hide]

Randal Roscoe, Male Human Cleric 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)12 (+1) 10 (+0)12 (+1)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp. Amethyst (60 gp). Malachite (6 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Chad Altham, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He likes to wear ponchos typically of a light red in addition to tight pants, marred by teas. With bright silver hair and a scraggly beard. His face is covered beneath a completely black helmet.

Personality: He is almost excessively polite to everyone, even when angry. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: The child of northern immigrants he idolized his father. When Chad reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the north, certain he would find work there.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Flaws: Ugly, Shy. Bonds: Job, Immigrant, Military. Occupation: Spice Merchant

Voice: Cold and demanding tone

Attributes [hide]

Chad Altham, Male Human Expert 8
Medium (6'2") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 46 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)10 (+0) 14 (+2)12 (+1)
Skills Animal Handling +5, Arcana +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 100000 cp. Black opal (500 gp). Coral (80 gp).


Social Check DCs


Lance Everly, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears suspenders and violet workpants. His shirt is red, and he wears a heavy violet leather apron most of the time. His brown hair is lengthy. His ears are large.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. The war was a terrible time for him, and Lance does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born on a small isolated farm. His father was a soldier and died while he was still young. Lance was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Nature, Military. Occupation: Sage

Voice: Switch between two voices

Attributes [hide]

Lance Everly, Male Human Monk 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 15 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 6 (-2)11 (+0) 14 (+2)10 (+0)
Skills Insight +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 700 gp. Bloodstone (50 gp). Star ruby (1000 gp). Smoky quartz (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Northcott, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He is portly but not overly obese. His brown hair is heavily combed to the right. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He got into the Fletcher business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Shy, Mundane. Bonds: Attractive, Job. Occupation: Fletcher

Voice: Deep voice with rolling R's

Attributes [hide]

Rolf Northcott, Male Human Druid 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 18 (+4)10 (+0) 11 (+0)9 (-1)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: Deep green spinel (120 gp).


Social Check DCs

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