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Advanced [show]


Diggory Churchill, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears bulky grey painted plate armor. His red hair is drawn into a tight pony tail with a dagger scrunchie. This green eyed northerner is not easily forgotten.

Personality: Diggory hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has never given up on his music dream.

Motivation: His religion dominates his actions.

Ideals: Athletic, Artistic. Bonds: Enemies, Religious, Mentor. Occupation: Painter

Voice: Sore throat, cough

Attributes [hide]

Diggory Churchill, Male Human Rogue 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)5 (-3) 14 (+2)9 (-1)
Skills Perception +5, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 500 gp. Chalcedony (40 gp). Freshwater pearl (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Sharps, Male Human [Permalink]

Personal [hide]

Description: He wears a black armored body suit, with a simple violet line shooting up and back down. His skin is fair and his fingers are delicate and long. His hair is always cut to a buzz. His amber eyes have a joyful gleam in them most of the time.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He receives visions of the future at random moments

History: From birth he was tutored by a cruel and relentless mentor. Brilliant and gifted he never wanted to apply himself. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted. Flaws: Depressed. Bonds: Mentor, Adventurer. Occupation: Spy

Voice: Dutch accent

Attributes [hide]

Cory Sharps, Male Human Expert 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 13 (+1)16 (+3) 7 (-2)14 (+2)
Skills Athletics +2, Sleight of Hand +0
Senses Passive Perception 8
Languages Common, Draconic, Undercommon, Gnome
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 16000 cp. Fiery yellow corundum (700 gp). 1 Half-Plate.


Social Check DCs


Theobald Graeme, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this western man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a long chestnut beard with little hanging trinkets. His eyes are a pleasant amber.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Theobald was born in the west. At a young age he loved to build and create. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur, Athletic, Optimist, Persistence. Bonds: Adventurer. Occupation: Barber

Voice: Aggressive tone

Attributes [hide]

Theobald Graeme, Male Human Expert 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)15 (+2) 16 (+3)9 (-1)
Skills Medicine +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Infernal, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gerard Bristol, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man wears a simple green robe with tan stripes complete with hood. His hair is always cut to a buzz. His amber eyes dart from person to person to random spaces in the air.

Personality: He has always had a great fascination with Human culture. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Layabout work with an outfit from a few towns over. Layabout work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to raise his children well; and expand his business

Flaws: Racist, Addict, Disease. Bonds: Job, Family. Occupation: Layabout

Voice: Slurs words

Attributes [hide]

Gerard Bristol, Male Human Rogue 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 14 (+2)9 (-1) 15 (+2)12 (+1)
Skills Athletics +1, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +5

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Kyle Riley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His small hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Miller business.

History: Born in the west his family was never financially stable. He moved from fad to fad and when he turned 15 he discovered dancing. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and to find somewhere to settle down

Ideals: Persistence, Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Miller

Voice: Mumbles to self between sentences

Attributes [hide]

Kyle Riley, Male Human Cleric 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)16 (+3) 15 (+2)16 (+3)
Skills Nature +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Abyssal, Sylvan, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 45000 sp. Hematite (11 gp). Jet (40 gp). Fire opal (600 gp).


Social Check DCs

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